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November 8th, 2005, 04:11 PM
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Corporal
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Join Date: Nov 2005
Location: Earth, USA
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First Impressions
I just got my copy of WW and I'm quite excited. I am one of those rare nerds that reads the instruction book/additional material before I play to game, usually while installing it. I noticed that the instalation instructions say to click on __TBD__.exe to start the install. A place holder no doubt for the actual install executable which is named wierdworld_setup.exe. Just thought I would point that out in case you are going to create a second production run of the manuals.
Secondly, on the disk was a whole fleet of demos. I was quite surprised that the SAIS demo (or better yet, the full game) wasn't on there. Any thoughts about that?
As far as game play, graphics, etc. All I can say is WOW!!! The graphics are beautiful, the play is even more addicting than SAIS. You really put the spit shine to this one.
Now, please, PLEASE, PPPPLLLLEEEAAASSSE create some starter mod documentation. I want to create a few mods for this and perhaps even that TC I've been thinking about.
Excellent job Digital-Eel. WTG
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Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
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November 8th, 2005, 11:26 PM
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Corporal
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Re: First Impressions
So now that I've played a few games and got my a$$ whooped I have a few more comments/observations:
1. Having to keep mousing over moving ships during combat to get status on how they are doing is VERY TEDIOUS. It would be nice to have an option for the status of all ships in combat to be displayed along the bottom, side or top of the screen. Any possibility of adding that option to the settings dialog?
WARNING -- SPOILERS FOLLOW -- DO NOT READ UNLESS YOU WANT SPOILERS
2. I have noticed that while in Tutorial mode, when you view an unexplored planet that happens to have Klakar presence, a tutorial dialog announcing that fact shows up. Is that what was intented? That seems to provide too much of an advantage. Any thoughts?
END SPOILERS -- END SPOILERS -- SITUATION NORMAL
__________________
Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
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November 9th, 2005, 06:42 PM
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Private
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Re: First Impressions
Quote:
Cyberis said:
1. Having to keep mousing over moving ships during combat to get status on how they are doing is VERY TEDIOUS. It would be nice to have an option for the status of all ships in combat to be displayed along the bottom, side or top of the screen. Any possibility of adding that option to the settings dialog?
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I agree, that is somewhat annoying -- especially when there are many things on the screen all moving at once.
However, since the full ship outline (with all the system icons shown) isn't always necessary anyway, I might prefer to have simple Damage Bars over each ship -- or under, or beside, or wherever -- a smaller version of the same bars that appear at the bottom of each ship outline display (one for shields, one for the hull). I would save the full outline display for hover only, but give the small Damage Bars an Always On/Off optional setting.
I also must confess that I miss having the ability (as in SAIS) to set a "path" for my ships: telling them to move to Point A, for example, and then to turn toward the target ship. If that is possible in Weird Worlds, I haven't figured it out yet...
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November 10th, 2005, 10:15 AM
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Sergeant
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Join Date: Sep 2001
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Re: First Impressions
Try right clicking, I seem to remember fire and turn buttons popping up.
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TAZ
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November 10th, 2005, 10:54 AM
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Corporal
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Re: First Impressions
Yeah damage/shield bars at a MINIMUM over each ship as an option. Small versions of each ship status box along the side would still be nice so I can see where their weapons are and what systems I have destroyed.
__________________
Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
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November 11th, 2005, 01:20 AM
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Corporal
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Re: First Impressions
Regarding the lack of onscreen-permanent info in combat - several of the Fearless Testers pitched it, but it didn't make the grade... we'll have to see if the community pressure makes for a patch with the elegant solution that Tao Libra suggested.
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November 23rd, 2005, 01:02 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: First Impressions
Like all tactical "real-time" spaceship combat games, I use the pause key (spacebar) a lot, to make it more like a turn-based game. Works very well in this game. I would go nuts (or not even try to master it - it'd be too frustrating for me) if I had to play it without pausing.
PvK
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November 23rd, 2005, 01:59 AM
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Private
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Re: First Impressions
In the original SAIS, you could play it in real time with the fixed damage displays without too much trouble. Battles were slower paced, as well, in my estimation.
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