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November 1st, 2004, 05:28 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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[MAP] Parganos remade !
Reworked the map to make it more colourful, added some marker for impassable borders (If someone comes up with a better one, I'll redo the map again. But I coudn't get the "usual" bigger line to work ok.)
Corrected the still missing "no starts" and changed some province terrain features that I didn't like.
If you like the map and no one finds an error, I'll submit it to Illwinter next weekend.
Stefan
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 1st, 2004, 05:36 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: [MAP] Parganos remade !
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 1st, 2004, 06:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: [MAP] Parganos remade !
Wow... 8-) That is awesome! The detail is wonderful, the colors are great, the borders are not jumping at ones eyes but I found them easily enough... As I said, WOW!
You are right in that the impassable borders might bee too weak to be seen at glance when planning moves, but it looks so good I'm not complaining!
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November 1st, 2004, 07:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: [MAP] Parganos remade !
Im not sure about the program you are using but for impassable borders before dommap did it, this is what I was doing. I would disconnect the ends of the border and use the "edge" tool on that one border line. Or I would "lasso" the area to get a limit on its travel, then "edge" the border color. Sometimes "blur" that one piece of border looked good also.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 2nd, 2004, 01:31 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: [MAP] Parganos remade !
What a great map!! I have "map making fever", and I am curious to know what sort of software programs you used to create and decorate the map. Any advice would be helpful (and thanks to Gandalf for advice given earlier). I am new to making maps on computers, but since 6th grade, I have loved to make up maps on paper (and I am now 30 years past 6th grade).
PASHA
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November 2nd, 2004, 01:35 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: [MAP] Parganos remade !
BTW - - - I am using Windows XP.
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