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  #1  
Old December 2nd, 2001, 05:25 AM
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Default Space Empires IV: Maps and Scenarios

Please move any old content off of the old scenario archive from the home page and put them here as the old archive WILL be going away.

Thanks!

[ September 14, 2003, 13:45: Message edited by: Mephisto ]
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  #2  
Old December 26th, 2001, 09:46 PM
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Default Re: Space Empires IV: Maps and Scenarios

New Space Empires IV Scenario: The Awakening

Download it HERE.


Try to rebuild the Xiati Empire while fighting off a galaxy full of hostile races.

Unzip files into your Space Empires IV/Scenario directory. Run from scenario menu at game startup.

Geoschmo

[ 26 December 2001: Message edited by: geoschmo ]

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Old January 19th, 2002, 07:16 PM
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Default Re: Space Empires IV: Maps and Scenarios

Sphere Map. Download Here.

Here's an attempt at a new kind of map. I think it's interesting. Basically it's a 2D representaion of a speherical arangement of systems. If you imagine a giant ball in space with all the star systems evenly spaced on the outer surface of the ball, this is close to how the systems would be laid out.

Going through a warp point on one edge of the quadrant takes you to the system on the other side. A "wrap-around" effect. With this arangement you have to defend your territory from all sides as you can't get into a corner or with your back against an edge to limit the approaches.

I hope someone uses and enjoys this because it was not as easy to make as it looks. The map editor needs some new features if this is going to become something I do a lot of.

There are no nebulae or black hole systems. They are all standard, one star, multiple planet systems.

With random empire placment you should be able to use this map over and over and still get enjoyment out of it.

Geoschmo

[ 19 January 2002: Message edited by: geoschmo ]

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Old March 29th, 2002, 06:11 PM
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Default Re: Space Empires IV: Maps and Scenarios

Originally posted by God Emperor:

V1.35a Quadrant and System Types
New error checker in v135 picked up a couple of typos in the solar system type.

V1.27b Quadrant and System Types
Minor tweak. Have tinkered around with the % settings of the "Special" quadrant a bit in the Quadrant file to reduce the number of uncolonisable systems. Found it hurt the AI on some occaisions.
The mod does the following;

1) QuadrantTypes file - adds a new Qudrant type called "Special". Special is mid life with six new system types and the %'s changed of course.

2) SystemTypes file - removes all moons (I hate them due to the display issues) but includes six new system types.
The system types are as follows;
a) Solar system (developed by Emperor Zodd)
b) BHWP - this is a black hole with one (small, rock, no atmosphere) planet. Thought it was an interesting idea. Had to name it BHWP as the exe file seems to prevent any system called black hole or storm being modified to include planets.
c) Destroyed Star with Planet - as the name suggests, this is the Destroyed Star system type but with a single (small, rock, no atmosphere) planet.
d) Sparse - this is a regular system that only has four planets in it.
e) Trinary with Planet - this is a trinary system with a huge planet dead in the centre of the three stars.
f) SWP - this is a storm system which contains two planets and allows a player to start in it. Got the idea from one of the v1.19 bugs reported, but, thought it sounded too cool to delete. Tested it out and it does work - cant see the two planets, but, am checking the scanner techs to see if they can be found.

The two files can either be put directly into your Space EmpiresIV/Data directory (backup your old files) or into your mod directory if you have one.

Anyway, I hope you enjoy the mods and I look forward to any feedback you may have.
Regards,

God Emperor

1017418281.zip
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Old May 27th, 2002, 08:39 AM

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Default Re: Space Empires IV: Maps and Scenarios

Stellar Vicinity v0.6 Beta
--------------------------

I have completed my first SEIV map! This file is a beta designed to be tested by the community. Included is a rather lengthy textfile with interesting information about the map. Check out the map and let me know what you think and/or suggestions.

1022481426.zip

To install this map, just put it in your MAPS folder.
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  #6  
Old June 9th, 2002, 09:06 PM
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Default Re: Space Empires IV: Maps and Scenarios

Deathstalker QuadMod. Version 1.5 Gold

Beta (still testing but seems to work fine).

Contains NEW systems. (got bored )

New: Binary 3 System: Shields useless
Binary 4 System: Combat Sensors reduced.
Standard 3 System: Shields useless
Standard 4 System: Combat Sensors reduced.
Organic Infestation 3: Mini black hole.
Organic Infestation 4: Planets!! Moves ships around.
Organic Infestation 5: Planets! Lifeform is dead.
Comets: act as stealth armor.
Storms: Reduced in sensor obscurity.
Nebulae 6: Planets!! Combat Sensor interfearence and Shield reduction.
Trinary 3: Star system with Huge Ice None planets.
Green Giant: Planets!!

This Data folder is based off of se4 Gold, current patch 1.67(??). Also included is a new systemnames.txt adding more names to the list, ones that I think stand out better in the mind of a player.

To install, back-up your current 'Data' folder, move the modded Data folder into its place and have fun.

HERE it is: 1023664976.zip

Edit: Corrected Masking problems, re-arranged new systems. Adding some new systems for map creation (Fun one is my favorite right now). Changed so basic systems can still be made with minimal new stuff (ie. changed Standard 3 to 4 etc).

Also included FIVE pre-made maps for your enjoyment.

[ June 10, 2002, 00:25: Message edited by: Deathstalker ]
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Old June 22nd, 2005, 05:28 PM
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Default Space Empires IV: Map Editor Question *DELETED* *DELETED*

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