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January 4th, 2001, 11:48 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
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Most useful Intelligence Projects
What are the most useful intelligence projects.
1. What ones are the best at the early stages
2. " " middle stages
3. " " late stages
Are there any that don't work?
Thanks
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January 5th, 2001, 12:06 AM
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Private
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Join Date: Oct 2000
Location: Portland OR USA
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Re: Most useful Intelligence Projects
In my not-so-humble opinion?
1. Just Counter-Intelligence.
2. The above, plus Communications Mimic.
3. The above, plus Puppet Political Parties.
One of the best things about Communications Mimic is that you can target at either of the two races you want to get into a war with each other (and often, one or the other won't be producing intelligence points at all, which of course makes it an automatic success). And keep in mind that other races are more likely to accept and propose treaties the more wars that they're in, so if someone's refusing a treaty you want and you're feeling evil, just get the person in lots of wars.
Puppet Political Parties doesn't always work, but when it does work it's completely out of control. (PPP is why I've been playing with intelligence projects off these days.)
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January 5th, 2001, 12:22 AM
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Corporal
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Join Date: Nov 2000
Location: Raleigh, NC, USA
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Re: Most useful Intelligence Projects
Mmmm, Crew Insurrection. It almost works a little too well.
That's about the only one I use on a regular basis, so that's all you're getting outta me ...
__________________
-Don
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January 5th, 2001, 12:48 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Most useful Intelligence Projects
The only ones I usually bother with are the various counter intell, the crew insurrection, and the puppet political parties when I use them at all. The rest aren't worth it in comparison with those in my opinion. I have used the tecnology stealing one and the star maps one but I like to research and explore a lot myself so those usually aren't needed as much. I don't usually research Intell very early except if I need it to protect myself from the other races.
[This message has been edited by Tomgs (edited 04 January 2001).]
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January 5th, 2001, 02:03 AM
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Corporal
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Join Date: Jan 2001
Location: effingham, Il 62401
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Re: Most useful Intelligence Projects
Ship bomb and crew insurection are good for sabatoge.
I have also found that recon is helpful before a frontal attack.
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January 5th, 2001, 08:40 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Most useful Intelligence Projects
I use intel a lot. I almost always have at least 1 of every Counter-intel levels I can going all the time in repeat mode. If I'm at war with 2 empires, 2 of each, etc.
I personally love the PPP - It works about 98% of the time for me. The only downfall it seems that if you PPP too much, the planets start rioting instantly - at least thats what happens to me. At least the enemy can't use it!!! I have brought Mega Evil Empires to their knees using this!!!!!!
I also use Crew Insurrection a lot. It gets me a lot of techs I don't regularly research. Like colony types, propulsion, beam weapons, and resupply (I use stellar harnessing instead of resupply). The only downfall is getting them to a Ship Yard to analyze. If too far to get 'em to a SY, I get a perverse satisfaction wasting unprotected colonies with their own ships deep inside their territory untill their out of supplies and an AI sends a fleet for 'em.
I also have used the one that steals the resources (I'm at work and can't remember the name) with limited sucess. It seems to steal a certain percentage of an empires resources. Usually doesn't benifit me directly, but they don't have the points to use.
[This message has been edited by rdouglass (edited 05 January 2001).]
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