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  #1  
Old June 4th, 2001, 11:43 PM
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Mephisto Mephisto is offline
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Default Help me improve me MOD

Hi all,
I'm in the process of improving my MOD (EA, Narn, Torons) and could use your help. What I need for doing this is some information. Could anybody please post for any of the 3 above races the following info:

Race
Turn (please only games abvoe turn 50)
Number of planets
Number of minerals per turn
Number of organics per turn
Number of radioactives per turn

Thanks in advance to all.
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  #2  
Old June 5th, 2001, 01:27 AM

God Emperor God Emperor is offline
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Default Re: Help me improve me MOD

Mephisto,
Turn 51;

EA: 11 Colonies (9th)

At war with Piundon and XiChung
Production:
Minerals: 35k
Organics: 3.8k
Radioactives: 2.5k

(Radioactives maintenance exceeds production currently - a world with 150 radioactives and 109 minerals was made a mining colony - in my races, any planet with organics or radoiactives above 130 and less than 115 minerals is made organics/radioactives).

EA currently do not have any Research Compounds although they do have 4 Construction Yards which have a couple of Research Facilities each....

Narn: 10 Colonies (13th)
22 No Storage Messages

At war with Abbidon and Sallega
Production:
Minerals: 20k
Organics: 2.5k
Radioactives: 1.2k

(Minerals and Radioactives maintenance exceeds production currently - a world with 130 radioactives and 100 minerals was made a mining colony. Two forced mining colonies have been triggered to maintenance exceeding production.

Narn currently do not have any Research Compounds although they do have 2 Construction Yards which have a couple of Research Facilities each....

Toron: 14 Colonies (8th)
4 No Storage Messages

At war with Borg (my variant)
Production:
Minerals: 34k
Organics: 1.1k
Radioactives: 5.2k

(Minerals and Organics maintenance exceeds production currently - a world with 145 radioactives and 61 minerals was made a mining colony. Six forced mining colonies have been triggered to maintenance exceeding production.

Toron currently do not have any Research Compounds although they do have 2 Construction Yards which have a couple of Research Facilities each....

1st Shadows: 36 Planets
2nd Me: 32 planets
3rd Colonials: 12 Planets
4th Romulans: 20 Planets
5th Piundon: 16 Planets
6th Borg: 16 Planets

[This message has been edited by God Emperor (edited 05 June 2001).]
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Old June 5th, 2001, 01:49 AM

God Emperor God Emperor is offline
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Default Re: Help me improve me MOD

Mephisto,
Turn 71;

EA: 15 Colonies (11th)
At war with XiChung
In Partnership with Toron and Me

Production:
Minerals: 38k (+35k also from trade)
Organics: 4.0k (+2.0k also from trade)
Radioactives: 5.6k (+4.8k also from trade)

EA have two forced radioactives colonies.

EA currently have one Research Compounds and 4 Construction Yards which have a couple of Research Facilities each....

Narn: 15 Colonies (13th)
15 No Storage Messages

At war with no one (trade alliance with Abbidon and Sallega)

Production:
Minerals: 33k
Organics: 2.7k
Radioactives: 1.2k

(Radioactives maintenance exceeds production currently - a world with 130 radioactives and 100 minerals was made a mining colony. A world with 135 minerals was made a Construction Yard??
Three forced mining colonies have been triggered due to maintenance exceeding production.

Narn currently do not have any Research Compounds although they do have 2 Construction Yards which have a couple of Research Facilities each....

Toron: 19 Colonies (10th)
0 No Storage Messages

At war with Borg (my variant)
In Partnership with EA

Production:
Minerals: 42k
Organics: 1.1k
Radioactives: 5.2k

Radioactives and Organics maintenance exceeds production currently.
Seven forced mining colonies have been triggered to maintenance exceeding production. Three of the worlds were ideal radioactives colonies (137, 141, 145)...

Toron currently have one Research Compounds although they do have 4 Construction Yards which have a couple of Research Facilities each....

1st Me: 64 planets
2nd Shadows: 41 planets
3rd Romulans: 34 planets
4th Colonials: 20 planets
5th Piundon: 24 planets
6th XiChung: 14 planets

[This message has been edited by God Emperor (edited 05 June 2001).]
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  #4  
Old June 7th, 2001, 04:50 AM
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Default Re: Help me improve me MOD

Mephisto, using SEIV 1.35 and TDM 1.72:

Turn 53

Torons (8th of 12)
Planets: 8 in 4 systems
Minerals: 39275 from colonies + 3091 from trade
Organics: 7155 from colonies + 149 from trade
Radioactives: 1484 from colonies + 80 from trade

Research: 15725 from colonies

149 units
18 ships
2 bases

Hope this helps!
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Old June 7th, 2001, 02:22 PM
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Default Re: Help me improve me MOD

Game with large quadrant (approx. 150 systems), high computer player difficulty, low bonus. 20 empires, no neutrals. One starting planet per empire, low starting technology level, medium technology cost.

Stardate 2407.5

Earth Alliance is number 11 with 12 planets, 22K minerals (+ 42K from trade), 6K radioactives (+ 17K from trade) and 7K organics (+ 13K from trade). Expenses maintenance/construction: minerals 33K/2K, radioactives 4K/0, organics 1K/0. So at the moment they construct very little. Storage capacity 70K for minerals and radioactives, 50K for organics, all full.

Narn are number 12 with 16 planets, 37K minerals (+ 33K), radioactives 6K (+ 10K), organics 5K (+ 11K). Expensens minerals 26K/3K, radioactives 3K/1K, organics 1K/0,1K. Again little construction activity. Storage capacity is 70K for minerals and 50K each for radioactives and organics, again completely full.

The Toron are not in this game.

Just for general interest: Pyrochette number 1, Phong (my AI-Mod) number 2, Borg (my AI-Mod) number 3, CueCappa (my AI-Mod) number 4 and Rage number 5. Other empires included: Darlok, Dominion, Ferengi, XiChung, Klingon, Abbidon, Colonials, Cephalopeia, Ygath, United federation of planets, Cardassians.
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