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carp said:
Is there a complete guide for modifying the number codes in the map generator in Battles? I know how to modify the numbers but I can't seem to detect the number pattern from one feature to another. Like I know raising the road number raises the probability of a type of road but raising streams by the same number gives a different result.
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Experimentation is the key. The more you play with it the more you learn about it but it's designed to throw variables in otherwise every map with the same numbers would produce the same map. Right now it's a safe bet it's impossible to generate the same map twice which was our intent but that does mean it's a bit tricky to learn
As Andy noted there is a separate MapGen help file in game that will tell you how the numbers affect the road net but it's also in the GG as well under "Map Generator"
0 - No roads or buildings (possible small village).
1 - Single earth road, some buildings.
2 - Several earth roads, more buildings.
3 - One paved left-Right road, and secondary Earth roads.
4 - Produces more villages especially at road crossings.
5 - Produces a town placed on the Left-Right Paved Road. A town is a few small city grids.
6 - City.
9 - City starts to use more Government type Buildings.
Steams don't use the same code that roads use so you'll never get the same result and that code is tied to marshes so the bigger the number the bigger the marsh. ALSO the overall terrain type affects this. Streams are not common in deserts and therefore the "desert" overrides the stream numbers in some cases and that is determined by the two opponents you have set up Saudi Arabia vs Iraq with a "5" stream entered will give very different results if you had set up Sweden vs Finland. You might click the map gen 5 or 6 times before you see a stream when Saudi Arabia vs Iraq is selected. I just ran a quick test and Sweden vs Finland gave steams 70% of the time with a 5 and Saudi Arabia vs Iraq gave it 10%. It's not a bug. It's the way the game was designed so that people don't see the same maps over and over and you don't get swamps and streams in an arid/desert environment.
Also....... the map generator was made to allow players the ability to produce a good map fast . It's NOT designed to be better than a hand made map although for non historical maps for just about every terrain EXCEPT cities it's pretty close and I know that in many cases now scenario maps start off in the Map Generator then are altered to suit the scenario so if you want more of something save the map and add them by hand
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How can I get MORE roads? The urban code has me stumped too. Either I get one rectangle of urban, or half a map. I know I can use decimals but I just can't get a grip on the consistent method of changing the numbers from terrain-type to terrain-type.
danke,
carp
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There's isn't a " consistent method of changing the numbers from terrain-type to terrain-type." and that's why you'll never figure one out. Each terrain was deliberately set up differently. We can give you guidelines to follow but playing with the thing is the best teacher just don't expect that putting in 5 gives you the same amount of change for each terrain group. Generally speaking you won't get more than 2 dirt and 2 paved roads UNLESS you save the map and edit in more with the scenario map editor. A "4" for the road net gives you 2+2 roads plus little villages and is one of the more useful numbers to use for generated maps. A 3 usually gives two dirt and one paved. A 2 usually gives 2 dirt roads but a 5 doesn't give any more roads it just gives you bigger towns ( or a little tiny square city ). 6 gives you a generally random sized small city and 7 makes it a bit bigger and a bit more densely populated but cities are still best made by hand
Don