.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 22nd, 2007, 08:23 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Mod Confusion, etc

Ok so I want to clear this up for my own good. As far as I know there are quite a few mods, ship sets, flags sets, for SEV out there right now.

So my question is what files have to be where to make sure I can use them for a multiplayer game? More specificly PBW.

If I DL a ship set do I have to have it or everyone in the game? If I have a different flag?

What folder does what go into?

I see lots of cool things out there I just want to be able to use them all without having to worry about each player's compatibility.
Reply With Quote
  #2  
Old February 22nd, 2007, 08:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Mod Confusion, etc

The \gametypes folder is where all the mod stuff goes.

You should see a stock folder in there already... the mods will look just like that, except with more files and sub-sub folders.

Unfortunately, at the moment, everybody in the game needs to have the shipset, or at the very least, the host who will be processing turns needs them.
Hopefully this will get fixed.

Shipsets can be placed in the stock empires folder, as long as they're not overwriting anything.
The downloads will often come with ship name lists as well; such name files can be placed in Data\DesignNames
Reply With Quote
  #3  
Old February 22nd, 2007, 09:39 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: Mod Confusion, etc

Alright so as long as I'm playing on PBW I have to make sure EVERY player has a shipset if I want it to work.

Thanks.

I'm hoping that get's fixed at some point. I don't think it would require that much would it? Maybe an adjustment to a player's turn file or something.
Reply With Quote
  #4  
Old February 22nd, 2007, 09:50 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Mod Confusion, etc

Well, at the moment, the game forces a random flag and shipset onto the player...

What needs to be done to truly fix the problems is to make the server able to process without needing any shipsets, much like SE4.
Reply With Quote
  #5  
Old February 25th, 2007, 04:49 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Mod Confusion, etc

if annother player does not have your shipset it's not such a big problem, if the HOST (pbw in this case) does not have your shipset then you will get randomly reasigned a shipset that PBW DOES have - which could be the same as somone elses.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.