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Old April 4th, 2004, 02:24 AM

Alexander Seil Alexander Seil is offline
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Default Minor Logical Inconsistencies

While the following are not exactly "bugs", it seems that something might have been overlooked in the process of creation of these units(understandable, given the enormous number of them in the game):

Abysian Salamander: This unit, judging from its' description and similarity to Pythium's hydras, should be capital-only. Nevertheless, it's not. Apparently, Abysian warlocks succeded in discovering the secrets of deep-core drilling that allow for easy access to geothermal heat-sources and lava anytime, anywhere.

Lava Warriors, Warlords, Beast Trainers and, I think, Guardians of the Pyre -- all of these are size 3. Doesn't make much sense, especially since other Abysians are not.

War Lobster and the underwater Arch Mage: Both size 6, which is completely unexplicable.

Freak: Again, size 6? I could understand 4, but 6? And the thing can trample too...meaning it can trample elephants and some unfortunate Pretenders.

Moloch/Prince of Death: Both size 5...should be 3 at best. Moloch is a pre-packaged flying SC, so with a trample item it can kill a good-sized Jotun army in two turns.

[ April 04, 2004, 00:31: Message edited by: Alexander Seil ]
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Old April 4th, 2004, 03:29 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Minor Logical Inconsistencies

Quote:
Originally posted by Alexander Seil:
Lava Warriors, Warlords, Beast Trainers and, I think, Guardians of the Pyre -- all of these are size 3. Doesn't make much sense, especially since other Abysians are not.
Those are the biggest of the biggest and the best of the best of the Abysians is probably the reason.

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War Lobster and the underwater Arch Mage: Both size 6, which is completely unexplicable.
The Lobster is size 6. What's wrong with that? There's a lot of size 6 tramplers out there.

Quote:
Freak: Again, size 6? I could understand 4, but 6? And the thing can trample too...meaning it can trample elephants and some unfortunate Pretenders.
Why would you use your 10 hitpoint freak lord as a combat unit?

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[/QB]Moloch/Prince of Death: Both size 5...should be 3 at best. Moloch is a pre-packaged flying SC, so with a trample item it can kill a good-sized Jotun army in two turns. [/QB]
Two turns? That's a serious overexaggeration since he won't be able to make more than two tramples a turn.
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Old April 4th, 2004, 04:44 AM

Alexander Seil Alexander Seil is offline
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Default Re: Minor Logical Inconsistencies

You might not want to use a freak for combat, but you CAN -- and it CAN trample, that's what's important, really.

As far as Moloch/Prince of Death goes, yes, perhaps I exaggerated a tiny bit, but nevertheless. Size 5 flying trampler (if so equipped) is a bit overboard.

Lobsters shouldn't even be able to trample...I can't imagine something as slow as a lobster (and a very, very large lobster at that) trampling anything. Plus, doesn't that give Atlantis a bit of an unfair advantage over R'lyeh?
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Old April 4th, 2004, 05:09 AM
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Default Re: Minor Logical Inconsistencies

Quote:
Originally posted by Alexander Seil:
You might not want to use a freak for combat, but you CAN -- and it CAN trample, that's what's important, really.
But so what really? Even an elephant or mammoth with nearly a hundred hitpoints will die when it gets surrounded by troops.

Quote:
As far as Moloch/Prince of Death goes, yes, perhaps I exaggerated a tiny bit, but nevertheless. Size 5 flying trampler (if so equipped) is a bit overboard.
It's a pretender, it's supposed to be powerful.

Quote:
Lobsters shouldn't even be able to trample...I can't imagine something as slow as a lobster (and a very, very large lobster at that) trampling anything. Plus, doesn't that give Atlantis a bit of an unfair advantage over R'lyeh?
It's a lobster that's the same size as an elephant. I can't imagine it not trampling anything it came across. Lobsters are not slow either, they move very quickly when they want to, and especially backwards. Atlantis does have a bit of an early game advantage thanks to war lobsters, but it's not a game-breaking one thanks to the paralysis of the Illithid's.
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Old April 4th, 2004, 06:14 AM

Alexander Seil Alexander Seil is offline
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Default Re: Minor Logical Inconsistencies

Well, if the Freak Lord can be called largely useless, I suppose there's no reason to make it size 6 and trampling.

As for Moloch, it's already extremely powerful, even without giving it trampling ability. Plus, not every Pretender is an SC...most of them are fairly weak.

Now, about the lobsters...yes, that would work, but
A)It costs only one half of what an elephant costs for Arcoscephale and one-fourth in resources, even though (besides perhaps void summons) it is the largest amphibian unit available to either of the underwater races. A bit of a good deal for a trampler.
B)I just realized that it's actually size 5, which invalidates some of my previous points...but why is the Arch Mage size 6 then?
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Old April 4th, 2004, 07:00 AM
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Default Re: Minor Logical Inconsistencies

Have you tried using the Moloch as a trampling SC? It doesn't work as well as you might think. For one thing, tramplers get exhausted very quickly, and his lowish hitpoints are a liability when surrounded by enemies, as tramplers tend to be.
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