.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 16th, 2001, 10:12 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Modder brainstorming session

Throw in some ideas, see what comes out.


- MOO - style deflector shields
Give a shield generator 10 shield pts, 10 crystalline shield boost. Every hit gets -10 damage taken off. (add 10 for each higher tech level) (moo used 1 pt, but this scales it up to match weapon damage)

- Massive engine tech changes:
-prop 1: standard engine I
-prop 2: Fuel-efficient engine I
-prop 3: Gas-guzzler high boost engine I
-prop 4,5,6 lev2 in above.

fuel-efficient engines would be 50% larger, but use 1 supplies per move (vs 10)
gas guzzlers would be 50% larger, give 2 movement points, but use ~30 supplies per move.

[This message has been edited by suicide_junkie (edited 16 May 2001).]
Reply With Quote
  #2  
Old May 17th, 2001, 12:55 AM

Coal Coal is offline
Corporal
 
Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Coal is on a distinguished road
Default Re: Modder brainstorming session

If your going for MOO type shields, how about reflector shields, that bounce some of the energy back at the attacking enemy.

------------------
Rules? What rules?
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
Reply With Quote
  #3  
Old May 17th, 2001, 12:57 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modder brainstorming session

Throw in any ideas you can come up with!

I don't think SE4 has any way to reflect damage, but someone else might come up with something.
Reply With Quote
  #4  
Old May 17th, 2001, 01:03 AM

evader evader is offline
Corporal
 
Join Date: Jan 2001
Location: effingham, Il 62401
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
evader is on a distinguished road
Default Re: Modder brainstorming session

how about modifying sensors to detect mines

Reply With Quote
  #5  
Old May 17th, 2001, 01:08 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Modder brainstorming session

quote:
Originally posted by evader:
how about modifying sensors to detect mines




do-able. there are multiple sensor types available, we could give mines a specific cloaking ability and reserve the others for ships, change gravetic sensors to pick up the mines, and make them useless for ships (i.e. remove gravetic cloaking from cloaking components, or raise it to something over whatever the maximum mine cloak level would be)

how about a mod that fleshes out all the cloaking components to make that more of a game? i guess the AI would have a hard time with it...

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old May 17th, 2001, 01:16 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Modder brainstorming session

SJ:
Can you explain the deflector shield idea a bit more, maybe with a combat example? It's been so long since I've played MOO that I've forgotten. It sounds highly interesting though.

I really like the different engine types idea also. Reminds me a lot of Stars! engines.

------------------
How's my Programming? Call 1-800-DEV-NULL
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.