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May 6th, 2001, 09:22 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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Using captured races for population
Heres my question...
Say I've captured a smaill transport of another race. They can breathe a new atmosphere. So excitedly I decide to exploit this advantage.
But...
It seems to me that it would take forever for this small group to grow enough to be of use colonizing more that perhaps 1 or two planets? Am I missing something?
Thanks,
Ken
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May 6th, 2001, 10:55 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Using captured races for population
It depends how long your games Last, figure that on a goog conditions planet... the population will increase 10 fold in 10 years, 100x in 20 years, 1000x in 30 years (WAY to fast if you ask me).... and you only need to use 1M population per colony to change it from a "domed" to a normal one, and since the bonuses for population size are rather minimal, the 5x facilites will give a deffinate jump to your production capability. So in short, find a planet that they can breathe on with good/optimal conditions and let 'em breed.... ship off 1-5M for each colony you want to open up (and if it was a colony you already had, take the old population to max out where all your shipyards are located).
[This message has been edited by Trachmyr (edited 06 May 2001).]
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May 7th, 2001, 01:29 AM
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Corporal
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Join Date: Jan 2001
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Re: Using captured races for population
It does pay to convert domed colonies to full scale production centers.
Put most of the captured population onto a benign environment world so they can breed more rapidly. Use a single population on the Harsh or unpleasant planets. Within about 10 to 20 turns, you'll have a fairly large workforce ready to occupy any new colonies of that atmosphere.
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May 7th, 2001, 01:56 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Using captured races for population
...and if your race is organic, let 'em build a Replicant Center III first (+40M per turn)
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May 6th, 2001, 09:35 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Using captured races for population
quote: Say I've captured a smaill transport of another race. They can breathe a new atmosphere. So excitedly I decide to exploit this advantage.
But...
It seems to me that it would take forever for this small group to grow enough to be of use colonizing more that perhaps 1 or two planets? Am I missing something?
If you have 4M colonists, then you can potentially exploit an additional 80 facilities if you can move each of these four colonist Groups onto four huge previously domed colonies. Even if those four huge worlds never grow beyound the original 1M, that seems like a pretty good increase in production, doesn't it?
[This message has been edited by raynor (edited 06 May 2001).]
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May 6th, 2001, 10:38 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Using captured races for population
I think that you could move those 4m around indefinately.
Once you get a majority of the correct breathers on a planet you can queue the maximum facilities and replace them with any other type of pop. I don't think you lose the buildings.
It works this way if you capture a palnet from a race that has advanced storage, once the facilities are built they stay unless you try to scrap and replace them, then your current limits come into effect.
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