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  #1  
Old June 30th, 2001, 04:11 AM
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Default Hey, waitaminute...

Mmm. My 'ambassadors' land on Achrady VI, a domed huge gas giant nominally belonging to rebels who broke off from the Segretti.

158 units (each a 20kt Large Infantry [ Cockpit, ECM, Combat Sensors, 2x Shields, 3x Ground Cannon]) -- that's 3,160kt.

One huge domed planet -- that's 1000kt of storage. And when the one round of "negotiations" was over, all 158 were still intact, and in the planet's cargo hold.

How did they land? And how many could I have fit?


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Old June 30th, 2001, 04:19 AM
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Default Re: Hey, waitaminute...

I honestly don't know. I would have just GLASSED the world for being erogant enought to think that they could rule themselves better than I.

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  #3  
Old June 30th, 2001, 04:27 AM

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Default Re: Hey, waitaminute...

Maybe the cargo limit is like the minefield/satellite limit. You can go over, but only in one big grouping. I get a few minefields w/about 204-207 mines from time to time. Of course, they get worn down eventually.

Yes, I raised it to 200. Actually, I'm thinking of giving all the races that don't have their own construction_facilities and construction_vehicles files the ones the Pyrochette race uses since they build TONS of mines and the minelayers to deploy them too.
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Old June 30th, 2001, 05:13 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Hey, waitaminute...

The minefield "over-run" is a known bug. If you have less then the limit in a given sector, then the next 'deployment' will be accepted no matter how many are dropped. Maybe this will be addressed in a future patch.

The troops over-capacity during an assault is frankly an unavoidable 'feature'. Think about it. If you enforced the cargo limits during combat, all you'd have to do to prevent ground assault is fill your planet up with units. How would you take even a tiny planet by ground assault if its cargo was filled with defending troops? Yeah, cargo can be destroyed by bombardment during combat, but still it's not remotely fair to the attacker to restrict the number of attacking troops to available cargo space on the planet. I noticed this a long time ago, and mentioned it in the beta forums, but didn't see any other solution then and still don't see any other solution now.

[This message has been edited by Baron Munchausen (edited 30 June 2001).]
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Old June 30th, 2001, 06:38 PM
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Default Re: Hey, waitaminute...

*shrug*

Surviving assault infantry (or maybe just the 'excess') could auto-return to their transports after the combat ends, perhaps. That would avoid most exploits (although I'm not sure that there ARE any, given that overflowing troops are still highly vulnerable to attack ships...).

I don't know what would have happened if I'd left them there for a turn (popped 'em back on the transport manually immediately afterwards), but probably nada.

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Old June 30th, 2001, 09:07 PM
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Default Re: Hey, waitaminute...

SEIII was the same way. The normal cargo limits don't apply during assauult. However in SEIII if you left more troops on the planet than it could normally hold, the population immediatly went to rioting. I miss that.

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