Yes I'm still around
I haven't produced much new stuff though, I did some work on the xerathul's revenge module, but not much. Here's a small update on what has been done for Version 0.51:
0.51 : *Added some new tiles, tileGroups, and monsters to the old levels.
*Added a few wandering monsterGroups to the Wirwood map.
*changed : graves can now be opened, and may contain items.
*fixed : chests in Wirwood did not contain items.
*fixed : some scrolls did not work because of changes made in 0.50
*fixed : items generated in the dungeon were never higher than level 2.
*fixed : It was possible that more than one quest enemy was generated for some quests.
* added some minor quests
I want to at least have a proper ending to the module before releasing anything. The ending is kind of lame right now. Also I want to try to make things more random. The graveyard quest nemesis, for example, should be randomly picked from a group of possible nemesisses (sp?), so it can be a different one in each game.
[ February 29, 2004, 10:07: Message edited by: henk brouwer ]