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February 14th, 2007, 11:32 AM
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Corporal
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v2.5 scenarios not running on v3.0
a custom made scenario created on 2.5 is displaying bizarre behavior on 3.0. The scenario was backed up in a seperate file and then added to the fresh 3.0 version.
In particular, I have units "disappearing" from the map in-game when played by the AI side - for instance a mech-BTR platoon appears on turn 2 as ordered, however it appears dismounted and the BTRs are nowhere to be seen (o/c this does not happen in the orginal 2.5 game) - to make matters worse the BTRs appear in the HQ Chart (and can be located via the "next unit in formation" funcion) but are simply not on the map.
This problem does not seem to happen when the side is human-controlled, however if you save the game, exit, restart and put it on AI it immidietly disappears (obviously play 1 turn, save, exit, open save file and put two player).
No editing of the current scenario was done in 3.0, all work was done in the previous version.
I will try to upload the save file and scenario tomorrow, but would appreciate comments ahead of it.
Also an aside: suddenly I have russian engineers chucking RPO-Shmell rounds 14(!) hexes, IIRC the sighted range is 400m (8 hex),at which the round is already however very inaccurate.
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February 14th, 2007, 12:05 PM
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Shrapnel Fanatic
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Re: v2.5 scenario not running on v3.0
And who created this scenario and what OOB's were used to create it ? If it's one issued with the game I will look at it, if not, it's not anything I can do anything about.
It IS possible for game files to be corrupted totally unrelated to anything the game does or does not do. We have seen examples of this before where sceanrios simply stop working correctly and need to be rebuilt.
You might try loading it in the editor then saving it in another slot and see if that clears things up. It has been known to work in the past for other problems related to scenarios going awry.
Don
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February 14th, 2007, 12:34 PM
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Corporal
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Re: v2.5 scenario not running on v3.0
as i said, it is a custom scenario (i.e. i made it), and it uses the standard 2.5 OOB
it worked perfectly well on 2.5 and is totally nuts on 3.0. i have no idea why this is, as i invested a lot of time in it i would like to very much play it on 3.0 (i like the much-increased LAW accuracy) and share it with others.
the only slightly unusal game design feature of the scenario is that it is max width (160 hex? IIRC) and only 90 high.
i will try your suggestion and will post a report on it - i can't believe i am the only one with such a problem.
S
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February 14th, 2007, 02:45 PM
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Shrapnel Fanatic
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Re: v2.5 scenario not running on v3.0
Quote:
Siddhi said:
i will try your suggestion and will post a report on it - i can't believe i am the only one with such a problem.
S
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Well..... so far you are. I'm sure we would have heard some howling about it by now if all the previous scenarios were borked
Don
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February 15th, 2007, 09:56 AM
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Corporal
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Re: v2.5 scenario not running on v3.0
acutally not, I have recieved two PMs on this matter, however both mention the fix you suggested as having been succesfull - unfortunatly it does not work for me at all.
i would very much appreciate some concrete suggestions/help here, redoing this scenario from scratch would be major pain.
Cheers,
S
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February 15th, 2007, 11:08 AM
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Shrapnel Fanatic
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Re: v2.5 scenario not running on v3.0
You have had all the "concrete suggestions/help" I can give you. I have NO idea what may have happened without at least SEEING the sceanrio and this is your third post on this issue and I'm still waiting
I will repeat what I said earlier..."We have seen examples of this before where sceanrios simply stop working correctly and need to be rebuilt."
OK ? Sometimes they break. It very rare but it happens. Attach the files and I'll look at it. Further "suggestions" are a waste of time untill I see it
Don
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February 15th, 2007, 06:48 PM
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Shrapnel Fanatic
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Re: v2.5 scenarios not running on v3.0
Quote:
Siddhi said:
In particular, I have units "disappearing" from the map in-game when played by the AI side
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are you playing this AI vs AI ?
Don
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February 16th, 2007, 10:33 AM
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Corporal
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Re: v2.5 scenarios not running on v3.0
very interesting DRG, thanks for that, i will have a go at restoring the Kurassier AAMG rating to HE (i put AP as they are in fact armed with AP, I did notice that in other OOBs AAMG also have HE but thought it was in error).
I will fix the units in question and see if it makes a difference. The "disappearing units" were on the "other" (soviet) side, but perhaps my bugg contributed to it. If it still does not work I'll provide more details. I'll let you know how it goes.
BTW I am presuming that I will have to do the mods in 2.5 as the scenario was designed there, is that correct?
To answer your other question it is single player (Austria) game, but to localise the bug I saved the game and then switched sides.
Cheers,
S
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February 16th, 2007, 12:06 PM
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Shrapnel Fanatic
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Re: v2.5 scenarios not running on v3.0
Quote:
Siddhi said:
I will fix the units in question and see if it makes a difference. The "disappearing units" were on the "other" (soviet) side, but perhaps my bugg contributed to it. If it still does not work I'll provide more details. I'll let you know how it goes.
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The error units were all on the Austrian side. Make sure your Russian unit that showed up without the transport is set up to show up the same time as the transport. You *MAY* have set a variable reinforcment turn for both that conflict
Quote:
Siddhi said:
BTW I am presuming that I will have to do the mods in 2.5 as the scenario was designed there, is that correct?
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No. Use 3.0
Don
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February 19th, 2007, 08:39 AM
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Corporal
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Re: v2.5 scenarios not running on v3.0
Don, fixing the values and saving it in a different slot did not work, plus I found some other wierd probs - i'm think uninstall/ reinstall completly. a quick description to show you what i am talking about and see if you've heard about this before:
1. in the "MEU Campaign", 2nd mission (heliborne), i have 3 "Phillipino SF squads" listed in the HQ section, however only one appears on screen, the others are "clickable" on the HQ screen but simply do not appear on the game screen (if this makes any sense). The rest of the campaign runs fine, besides the fact that i have NO briefings whatsoever after the very first one.
2. i designed a quick test scenario, with AI amphib and heli assault, standardard OOBs and flags etc. double checked...however the AI refused to budge, or better said, the amphib component refused to budge while the heli element just seemed to flock around a centre hex in the middle of the ocean...
3. and, of course, some saves are not accessible (I had this problem with 2.5 also, for some reason some saves simply do not work anymore...click, get to choose player screen, click and it throws you back to save menu.
does any of this make any sense to you.
cheers,
S
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