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  #1  
Old January 31st, 2003, 02:12 AM

Kekkonen Kekkonen is offline
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Default Fleeing from battle -- how?

If I have the speed advantage, how the heck do I flee from a battlefield once a tactical battle has started?
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Old January 31st, 2003, 02:15 AM
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dogscoff dogscoff is offline
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Default Re: Fleeing from battle -- how?

You can't. The best you can do is try to stay out of the enemy's weapons range for 30 combat turns.

If they do catch you in a corner and you have no guns: Ram them!

[ January 30, 2003, 12:17: Message edited by: dogscoff ]
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Old January 31st, 2003, 02:27 AM

Kekkonen Kekkonen is offline
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Default Re: Fleeing from battle -- how?

Hey, that's a fabulous idea. I'll switch the default strategy of all my unarmed explorers to "ram" and run through their battle in the strategic mode. Thanks.
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Old January 30th, 2003, 04:16 PM
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Default Re: Fleeing from battle -- how?

Quote:
Originally posted by dogscoff:
You can't. The best you can do is try to stay out of the enemy's weapons range for 30 combat turns.

If they do catch you in a corner and you have no guns: Ram them!
This WILL work ONLY IF you are bigger than they are! if not YOU still be DEAD!
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Old January 30th, 2003, 04:21 PM
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Default Re: Fleeing from battle -- how?

Quote:
This WILL work ONLY IF you are bigger than they are! if not YOU still be DEAD!
Not at all. Well, you will be dead, but if you have an unarmed ship cornered by an armed attacker, you're dead anyway so you might as well ram anyway. Even if your ship is the smaller one, it might still damage them.
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Old January 31st, 2003, 12:24 AM

couslee couslee is offline
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Default Re: Fleeing from battle -- how?

hmmmm. I have tried this with limited sucess. You can avoid the enemy if you have them beat on movement. I have had sucess using two tactics. I don't usually have to use them, so my testing is limited. First off, don't always do a corner run. You will get killed being a chicken (that crossed the road). Two examples.

I had a combat movement of 4, the AI only had 3. So I played "squirrel" using the planet as my tree. Every time he tried to go around one way, I would move to the opposite side, and kept out of his range. This went on until about turn 12 or 13. the AI for the next two rounds did not move at all. I found that boring and was enjoying the chase, so i moved on tile over, and it began again. So there is a way to stagmante the AI movement, but exactly how is still a curious factor. he eventualy got to a position that he could chase me in circles, and it was hard to keep out of range. this continued until about the 22nd turn, at which point I then made my corner run, and he could not get there in time to destroy my ship. iirc, he did get one shot off tho.

Second one: little different situation here. the AI had 3 big ole bullies, with a decent range. given the ship movement of 3, and a weapon range of 7, I had to stay 11 tiles away at all times. One miss-click movement and my ship would not have survived the first volley. I made an agressive corner move, but in the same direction as the AI fleet. (kinda like a reverse feint). with their range, the planet trick obviously would not work, so i used the same kind of tactic, but was running fairly close to the edge of the map. I wanted to keep the AI on that side as much as possible, so my arch in my squirrel turns was very wide. Straight up 4, diagonal 1 (I have 5 moves in combat). sometimes to make the turn i would have to diagonal 2 or 3, but doing so lost the running lead. After about 4 laps around the combat screen, doing this, the combat ended with his 3 dreads never getting off a shot, and my antique PDC lt cruiser left hastily for the nearest safe haven asap.

Superior speed can flee the bigger ships, even when they have a death range of 10. You really need a +2 combat movement over the AI to pull it off. 3 would be easier. and AI position is every thing. you may not need to use all your movement point every round. just stay 1 or 2 tiles out of range and run in a circle...... and pray you ship don't pull a mulligan move and end it's round in the wrong tile.

Edit in:
oh yea, my sucess rate in the few times I have tried this has been about 60% survial, and 20% no damage flawless vic....stalemate.

[ January 30, 2003, 22:27: Message edited by: couslee ]
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