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  #1  
Old December 13th, 2003, 10:35 PM
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Asmala Asmala is offline
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Default Map editor

Have you noticed you get same maps every time you generate them with SE4 map editor? Or have you noticed "no ruins" check box doesn't work?
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Old December 13th, 2003, 10:55 PM

Taz-in-Space Taz-in-Space is offline
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Default Re: Map editor

Yea, the map editor has some problems.

The workaround, for the map editor generating the same maps, is to generate the maps in the main program and then save them. You then reopen them from the map editor. The main SE4 program DOESN'T have this particular problem.

I did NOT know that the NO RUINS doesn't work. Again try using the main SE4 program for the initial map generation and then modify using the map editor.

Maybe SE5 will have a better map editor.
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Old December 13th, 2003, 11:06 PM
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Default Re: Map editor

Quote:
Originally posted by Taz-in-Space:
Maybe SE5 will have a better map editor.
I hope so. Fortunately it's very easy to make a better map editor than in SE4.
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Old December 14th, 2003, 12:28 AM
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Default Re: Map editor

hopefully, SE5 will have a campaign editer.
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Old January 4th, 2004, 05:31 AM

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Default Re: Map editor

I am trying to use the map editor to generate a large map using FQM standard. I keep getting access violations and then crashes. Would really like to create a 255 system map, but can;t seem to get past the crashes. Anyone, help available?

(I do have the settings.txt data file set to 255 systems max)

thanks,

Alarik
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Old January 4th, 2004, 05:33 AM
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Default Re: Map editor

Another problem with the map editor is that it does not work well at all with non-standard data files. Just generate the map in-game and edit it as necessary in the map editor.
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