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January 2nd, 2009, 04:27 AM
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Private
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Join Date: Dec 2008
Location: Alaska
Posts: 16
Thanks: 5
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Charlie Exit (Fictional)
I recieved winSPWW2 as a much appreciated Christmas present and jumped right into scenario creation. I'd like to use this fictional scenario and map as a base from which to start learning good scenario design so I can create a campaign someday. I'd really appreciate some feedback. Thanks.
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January 3rd, 2009, 01:24 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Charlie Exit (Fictional)
I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe?
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment?
Last edited by iCaMpWiThAWP; January 3rd, 2009 at 01:31 PM..
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January 4th, 2009, 05:04 PM
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Private
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Join Date: Dec 2008
Location: Alaska
Posts: 16
Thanks: 5
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Re: Charlie Exit (Fictional)
Quote:
Originally Posted by iCaMpWiThAWP
I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe?
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment?
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Thanks. Too many MGs making it too tough to win or too many based on historical German MG/squad ratio? I kept the LtCol just because the game assigned a LtCol to command A0. I can rerank him.
Allan
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January 4th, 2009, 06:33 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Charlie Exit (Fictional)
Quote:
Originally Posted by BigAl737
Quote:
Originally Posted by iCaMpWiThAWP
I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe?
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment?
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Thanks. Too many MGs making it too tough to win or too many based on historical German MG/squad ratio? I kept the LtCol just because the game assigned a LtCol to command A0. I can rerank him.
Allan
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It makes my troops get shreded early on, and a pre-game bombardment would help, even if its only smoke
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January 5th, 2009, 01:24 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Charlie Exit (Fictional)
I liked it. Got a MV in 15 turns. Probably could have done better if I didn't advance too quickly and took too many casualties from the MG's.
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January 5th, 2009, 03:19 PM
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Private
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Join Date: Dec 2008
Location: Alaska
Posts: 16
Thanks: 5
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Re: Charlie Exit (Fictional)
Thanks Double Deuce.
I completely spaced the high hedgerow feed back from iCaMp. I did that accidentally but then liked it because I made the LOS unpredictable. I figured hedgerows are probably like that. Never been to France to check it out for myself though.
Originally I had a pre-game bombardment on Hill 107. My son said he'd prefer to assign it himself on turn one and then start moving the Americans up on turn 2, so I replaced it with just a registered hex on Hil 107. I think I'll add a pre-registered hex for smoke. There's probably as many answers as players but which hexes would you most likely smoke in a pre-game smoke bombardment?
Thanks for the input. It's much appreciated.
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January 6th, 2009, 04:17 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Charlie Exit (Fictional)
Quote:
Originally Posted by BigAl737
Thanks Double Deuce.
I completely spaced the high hedgerow feed back from iCaMp. I did that accidentally but then liked it because I made the LOS unpredictable. I figured hedgerows are probably like that. Never been to France to check it out for myself though.
Originally I had a pre-game bombardment on Hill 107. My son said he'd prefer to assign it himself on turn one and then start moving the Americans up on turn 2, so I replaced it with just a registered hex on Hil 107. I think I'll add a pre-registered hex for smoke. There's probably as many answers as players but which hexes would you most likely smoke in a pre-game smoke bombardment?
Thanks for the input. It's much appreciated.
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I've been in normandy, northeastern france and the french alps in the south, in normandy, they're used as fences now IIRC about 6 feet tall, by 1944, i think they had the same height , so height 5 to 10 seems ok, if you need advices on mapping france, northern spain, eastern belgium, feel free to tell me, i can be of some help
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