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  #1  
Old September 27th, 2001, 09:54 PM
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zircher zircher is offline
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Default Custom map generation programs

Playing around with the map editor, I found that there were certain map features that I'd like to add. I can do them manually, but it would take days or perhaps even weeks to make the kinds of maps that I want. [Imagine each warp point leads to a sector and each sector has a dozen stars with a dozen or more planets stacked 'under' each star.]

Is it possible to get the .MAP file spec so that I can create a utility to auto-generate these high density maps for me?
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Old September 28th, 2001, 07:26 AM

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Default Re: Custom map generation programs

Try modding the data files to create quadrants and systems, maybe you can make the game randomly generate the maps you want.
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Old September 28th, 2001, 12:17 PM

Lemmy Lemmy is offline
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Default Re: Custom map generation programs

quote:
Imagine each warp point leads to a sector and each sector has a dozen stars with a dozen or more planets stacked 'under' each star.


sounds like a cluster type map to me.
The only way to get the .map spec is probably figuring it out yourself.
You could try and ask Aaron for it.
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  #4  
Old September 28th, 2001, 12:55 PM
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Default Re: Custom map generation programs

QUOTE:
sounds like a cluster type map to me.
/QUOTE

I don't think that's what he had in mind. It sounds more to me like each square in each systm is a solar systm of it's own, so instad of just on planet or maybe a planet and a few moons, a square could have a sun and dozens of planets in.

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  #5  
Old September 28th, 2001, 04:36 PM
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Default Re: Custom map generation programs

Bingo! A very high density map with a dozen solar systems per system map. Basically the scale would be one light year or more per square. For example, Sol and all of its planets would just be a single square on the system map. Any mobile unit would be an FTL unit. (Fighters might be tricky since I want them to be agile, but non-FTL. Still too new to the game to know if they will be a problem or not.)

The question/request about the .MAP file spec still stands. Given the map editor, I could eventually figure out the file spec. But, I'd rather be working on utilities than reverse engineering a file layout.
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[This message has been edited by zircher (edited 28 September 2001).]
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  #6  
Old September 28th, 2001, 05:38 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Custom map generation programs

quote:
(Fighters might be tricky since I want them to be agile, but non-FTL
Give thier engines the "afterburner" ability only: they then get good combat movement, but no map movement.
You'll have to make the fighter engines big, since only one per ship would be effective.
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