Hello everyone. I have decided to make this official and see if I can get any programmers to respond. What I want to do is create a total conVersion for SEIV based on my Starscape universe, with the ultimate hopes of transferring it over to SEIV from Stars!, where it is now.
In order to do this, however, some major changes to the game code will be neccessary. This will involve alterations to the game on a level that most mod's dont touch. Therefore, I need programmers capable of this sort of thing. I'm no programmer, but I believe I make a good project leader, as well as an artist and sound effects designer (I've done work for the Starflight 3 project).
Here's a basic idea of what I want to do with Starscape:
Essentially, the entire game will revolve around the Hyperdrive, a component whose creation will require fundamental changes to the game's design.
The basic idea is that it is a component which will allow the ship to create a temporary warp point that leads into a sort of alternate reality of the game. The idea is that once your ship enters this alternate reality, it can travel across the map by going through the empty spaces between stars, and when it enters a system space all you see is a cool background graphic (something I can create with my artistic skills) and a warp point in the middle. Going through the central warp point would have the ship emerge from hyperspace in a random location in the system.
The alternate reality could be generated by the game based on the minimap (or the same data anyway). All it needs to do is have a bunch of empty areas that can be moved between simply by flying the ship off the edge of the screen. Areas with systems in them would use the custom graphics and have a single permanent warp point in them that leads to the corresponding system in the "real" reality.
It should also be possible for ships to encounter each other in the hyperspace reality and fight it out in deep space. Also, it should be impossible for ships with "open warp point" abilities to open warp points in hyperspace. It should also be impossible to close warp points in hyperspace (doing so would render a system completely unreachable).
Starscape games would run in maps without warp points and the hyperdrive tech would be available at the beginning of the game, or possibly with some research (different grades of hyperdrive would make the ship move faster when it was in the other reality).
Simply altering the game to allow ships to create temporary warp points to other systems won't do what I want, because I don't just want to have an alternative to warp points, I want to allow ships to travel through deep space itself (or do so by traversing hyperspace). This will no doubt require a good deal of entirely new code to be written into the game. This is why the project needs capable programmers.
For now, I'm focusing on accomplishing this task. If we can get that far, then we can focus on developing the mod in other areas (if neccessary). I will be creating most or all of the new components, but the programmers/other project members can help if they wish. What I'm thinking would be best is if the hyperspace feature can be accomplished by using a component ability (something like "enter hyperspace"), so that I could easily create a variety of hyperdrives using the component editor.
Different hyperdrive engines would allow the ship to travel at different speeds in hyperspace (this is seperate from normal system travel). This way, I can have hyperspace propulsion set up as a researchable technology field.
There are alot of ways to approach this, I'm sure, but at the moment the most important thing is simply to find at least one programmer out there capable of modifying the game code.
As always, credit is given where credit is due. All contributors will get credit on the Starscape website and in the final release of the mod.
Either reply on this thread or send me email at:
shadowstar@inficad.com
If you send email, please include "Starscape Mod" in the subject line to ensure that I get it.