QM has done a good job with the latest version of the Conceptual Balance Mod. I therefore want to get going a CB game. So everyone knows, most of the things that people did not like about it have been brought back to the original vanilla. Things like path boosting items and dwarven hammers have been brought back to normal cost, and indy commanders have been denerfed. Instead useless or little used items, spells, and pretenders have been made cool. I will also include as an attachment Clevelands revised magic item chart, so you can easily see the CB changes to the magic items.
Here is a link to the mod details.
The game will be pbem and hosted by the llamaserver. The details are:
age: early era
mods: conceptual balance 1.2 complete
worthy heroes 1.8
graphs: on
victory conditions: victory points, 1 per capital. Four victory points will be needed to win.
map: Twans edition to the Urraparrand map.
get it here.
hosting schedule: every 48 hours. Quickhost. 24 hour scedule for the first 10 turns.
renaming: on
all other settings: default
I would like as many players as possible. Since there is a newbie CB game starting up as well I would prefer this game to be for more experienced players, but everyone is welcome. As you sign up, give suggestions for a map if you have any.
So far we have:
Sir Dr D - Pangaea
DryaUnda - Acro
IndyPendant - Mictlan.
Jazzepi - Agartha
Hadrian_II - abysia
nozshand - tienchi
Reverend Zombie - Sauromatia
Dimaz - C'tis
Ylvali - Yomi
Kuritza - Marverni
Krec - Neifleheim