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  #1  
Old April 20th, 2003, 08:53 PM
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Default A question about solar panels

In a game that just completed, I had this transport design:

Bridge
Life Support
Crew Quarters
(5) Ion Engine I
(10) Cargo Bay I
(1) Solar Collector I

The engines use 10 supplies each, the Solar Collector supplies 50 supplies per star.

In a system with a star, why did the supplies run out? Does the activity of loading and unloading consume supplies?

Thanks in advance...
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  #2  
Old April 20th, 2003, 08:59 PM
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Default Re: A question about solar panels

I think each engine uses 10 supplies to move one sector only. Thus at full speed youd be using 250 supplies per turn.
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Old April 20th, 2003, 08:59 PM
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Default Re: A question about solar panels

That's 10 supplies per engine per move point - so it's really 50 supplies per move x 5 moves, so about 250 supplies per turn.
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Old April 20th, 2003, 08:59 PM
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Default Re: A question about solar panels

If you move only one sector per turn, you will be alright.
The engines consume 10 kt per moved sector, they move 5 sectors each month making a supply demand of 5x5x10=250kt.
The solar panel gives you 50 kt per turn.
50-250=-200kt per turn.

Sorry, solar panels 1 aren't that effective.

EDITarned that Kwok, beat me to it!

[ April 20, 2003, 20:01: Message edited by: Ruatha ]
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Old April 20th, 2003, 09:00 PM
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Default Re: A question about solar panels

DavidG:

You got that in just a second before I did...!

Edit:

Geez, and Ruatha just behind me!

[ April 20, 2003, 20:00: Message edited by: Captain Kwok ]
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Old April 20th, 2003, 09:00 PM
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Default Re: A question about solar panels

Ha ha beat you all.
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