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  #1  
Old October 23rd, 2006, 03:28 PM

Smalltalkman Smalltalkman is offline
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Default Gate Stone

Greetings,

I am playing Dom3.

I have forged and tried to use the Gate Stone. I properly cast Astral Travel from the stone and choose a destination but my leader does not move. I have tried many times different leaders/destinations.
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  #2  
Old October 23rd, 2006, 03:33 PM
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Default Re: Gate Stone

Will, this is a new incarnation of the bug, usualy it's that the commander teleports but the troops don't.

Anyway, pretty much all teleport spells, Teleport and Stygian Paths supposedly excluded, are buggy as of now.
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  #3  
Old October 23rd, 2006, 05:49 PM
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Default Re: Gate Stone


Any teleport spells involving the moving of troops are buggy... except stygian paths I believe.
The teleport spells which are only for the commander work fine such as Cloud Trapeze and Teleport.
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Old October 23rd, 2006, 09:55 PM

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Default Re: Gate Stone

Is Stygian Paths fixed from Dom2? that is, does it kill 90% of your army?
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Old October 24th, 2006, 03:28 PM
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Default Re: Gate Stone

Quote:
Frostmourne27 said:
Is Stygian Paths fixed from Dom2? that is, does it kill 90% of your army?
Last I checked stygian paths is still broken in DOM_2.
I've heard stories where the only way you might be successful using this spell in DOM_2 is if the commander and its units are stealthy. Otherwise never use this spell in DOM_2.
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Old October 24th, 2006, 05:32 PM
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Default Re: Gate Stone

Manual indicates that troops and commander face both Soul Slay and a small AN attack. Stealthy troops (not commander) have a chance to avoid the Soul Slay, IIRC.

So... high MR or stealth preferred.
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