.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 19th, 2005, 09:24 AM
Pfhoenix's Avatar

Pfhoenix Pfhoenix is offline
Private
 
Join Date: Dec 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Pfhoenix is on a distinguished road
Default Attempted new ship, issues abound

I'm attempting to make my own ship, which is turning out to be a horrendously trying task.

I worked off of the mod manual online, following the steps. What first started happening was that my ship wasn't appearing right, at all, and any attempt to use the ship (start the simulator or a new game) caused WW to crash. My first guess was that I screwed up the graphics part somehow, so I copied over the ship stats from the Garthan Carrier. When the game still crashed, I swapped out the hull definition as well.

So, now the game doesn't crash, but my ship, as designed, doesn't work. Are there more hard-coded limitations that WW hides, such as maximum number of weapon slots definable? If there are more magic numbers, they really need to be documented for modder's sakes.
  #2  
Old December 19th, 2005, 03:42 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Attempted new ship, issues abound

That's probably a good idea. I'll add a list of various limits to the mod docs when I have time.

FYI the maximum number of hardpoints is 16 (multiple engines and thrusters [up to 4] count as a single hardpoint). I don't think any ships in WW have more than 11-12 and those start getting crowded on the systems display already.
  #3  
Old December 19th, 2005, 07:26 PM
Pfhoenix's Avatar

Pfhoenix Pfhoenix is offline
Private
 
Join Date: Dec 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Pfhoenix is on a distinguished road
Default Re: Attempted new ship, issues abound

I was trying to create a test super ship, a destroyer with 8 weapons and 9 system devices. I guess I'll have to rethink my plan, then.
  #4  
Old December 19th, 2005, 08:34 PM

Zogu Zogu is offline
Corporal
 
Join Date: Dec 2005
Location: Bromont, QC, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Zogu is on a distinguished road
Default Re: Attempted new ship, issues abound

Is there a hard limit on the number of weapon slots?

I mean... you could try to build a super fortress: full of weapons, one strong shield, but no impulsor or star drive!
  #5  
Old December 19th, 2005, 09:47 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Attempted new ship, issues abound

There's no specific limit for weapons. The most I've seen in a mod is a ship someone at the ISF forums made, with 11 weapons.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.