.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2007, 08:34 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Retreating Task Forces?

I have realised there are these things called "Task forces" with core ships, escorts and pickets. Doing some testing I set up a support force with a fuel ship and some pickets to fight off pursuers, since as an unarmed ship I expect the fuel ship to retreat while battle forces fight. It seems that although the support ships retreat the pickets in that taskforce rush off and help the main fight. What do I need to do to make sure the support force pickets or escorts stay with their charges?.
Reply With Quote
  #2  
Old December 10th, 2007, 10:04 AM
MisterBenn's Avatar

MisterBenn MisterBenn is offline
Private
 
Join Date: Oct 2006
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
MisterBenn is on a distinguished road
Default Re: Retreating Task Forces?

It sounds like this is a strategy issue. I'm only familiar with the Balance Mod strategies, is that what you're playing?

In that case, all the strategies such as "Don't get hurt", "Max Range" etc. all have the option "Break Formation Immediately" set to true. This mean that regardless of task force grouping, they break away at the start of battle and revert to the ship-level strategy you have set in the design screen - which is why the pickets engage the enemy.

In the Empire Options screen, there are options at the bottom to make adjustments to strategies. I suggest you create a copy of "Don't get hurt", name it something like "Stay safe in formation" and change nothing apart from setting "Break Formation Immediately = False". If you set this new strategy for your task force, they should stay together.

That's off the top of my head but I think it will do what you want. The default strategies are sensible in most cases but some interesting things can be achieved by adjusting them (and testing the hell out of them in the simulator)...
Reply With Quote
  #3  
Old December 10th, 2007, 11:09 PM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Retreating Task Forces?

ah yes, I think you're right. The strategy probably does have break formation on.
Reply With Quote
  #4  
Old December 11th, 2007, 01:59 PM
MisterBenn's Avatar

MisterBenn MisterBenn is offline
Private
 
Join Date: Oct 2006
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
MisterBenn is on a distinguished road
Default Re: Retreating Task Forces?

... after sending that I noticed that you have over 2000 posts. Maybe I over-explained that answer!
Reply With Quote
  #5  
Old December 11th, 2007, 09:22 PM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Retreating Task Forces?

no it's ok. I understood what you meant as soon as you said strategies. I asked the question just as I was going to bed. When up late I might feel clearheaded but it seems I am incapable of realising things like the strategy is the problem.

The problem is also that I am only just realising the opurtunities task forces offer after a year of just chucking ships into a fleet solely to keep them together.
Reply With Quote
  #6  
Old December 12th, 2007, 12:33 AM

Siirenias Siirenias is offline
Corporal
 
Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Siirenias is on a distinguished road
Default Re: Retreating Task Forces?

Next question. How do you ensure that the core ship is the flagship?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.