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November 18th, 2007, 12:26 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
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Ritual summons with more than one effect
I fully expect that this has been discussed before but I could not find it with searching. I apologize for filling up the board with redundancies.
I am trying to make summoning spells that summon more than a single type of unit. For instance I want to make a Nurgle summoning that summons ten Plaguebearers and thirty Nurglings, or another example would be a Bloodletter Champion plus twenty Bloodletters and twenty Flesh Hounds. However both reading the mod guide and trying experiments, I am unable to come up with a ritual spell that summons more than a single unit type (getting lots of that type is not an issue).
Would anyone be willing to step me through the command structure?
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November 18th, 2007, 12:34 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Ritual summons with more than one effect
There is one way to do it that I know of, you could replace the werewolf unit (Will work with any summoning combo that includes a unique commander) and the wolf unit with the commander and troops you desire. Then when you create your new summon spell, reference the old wolf unit number as the "Damage" for the spell. That SHOULD create a summon with the troops you specify and the unique commander should be the one that you replaced the werewolf with.
Keep in mind if you use this work around, you will want to take call of the wild (or whatever spell/units you replace) out of the game or that spell will summon the new combo you have created.
Beyond that, the way farsummons work is that they turn one of the normal troops into a commander.
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November 18th, 2007, 12:47 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
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Re: Ritual summons with more than one effect
Well, that's unfortunate. There goes the "Lesser Legion of Khorne", the "Legion of Khorne" and the "Greater Legion of Khorne" summoning spells, among many others. It would have been a nice way to keep the greater demons in check, by packaging them together with a large number of other lesser units. Now I need to tone down the demons (again).
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November 18th, 2007, 01:02 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Ritual summons with more than one effect
Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?
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November 18th, 2007, 01:19 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: Ritual summons with more than one effect
Quote:
Sombre said:
Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?
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Well, that's how I will be forced to do it. I would have preferred the tiny army approach, but c'est la vie.
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November 18th, 2007, 01:22 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Ritual summons with more than one effect
I completely misunderstood what he wanted. I thought he wanted summons with more than one effect. If you were going for unique summons, then Sombre has the right idea.
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