Prepare for infinite chaos!
OK, so you thought you had researched the super ultimate death ray gun... well think again, now rayguns do half damage! >:-) That's right, in this game, the rules change over time! The game starts as normal unmodded SE4 (other than the FQM quadrant), but after every 10 turns I will tweak the data files!... You might find your weapons cut to half range, or suddenly we're using QNP, or torpedoes become shield piercing, or anything! You'll have to be a master of every strategy because no strategy will Last long in this universe!
Of course I will not play in this game (I think I'll make missiles more powerful
) and the game can't actually be run at PBW (that would require Geo to install a mod that he'd have to change every 10 turns!), so I'll run the turns offline.
Let's have fun out there!
Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 2000
Quadrant type: FQM Chaotic Region (hehehe
)
Quadrant size: Large
Event frequency: High
Event severity: Catastrophic
Technology cost: Medium
Victory conditions: Sole survivor or alliance
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings:
All WP connected, WP anywhere in system
All player planets same size
Players can see complete tech tree
Allow gifts/tributes, tech trades, intel
Disallow surrender
Players can only colonize home planet type
edit: subject
[ October 10, 2003, 02:42: Message edited by: Ed Kolis ]