|
|
|
|
June 25th, 2003, 09:56 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
#SE4 Speaker #2 - D. E. Gervais Topic : Graphics and Graphic Tools Questions
Time July 2nd 17:00 hours Pacific Time. 8 pm Eastern Time.
Guest D.E. Gervais
Topic : Graphics and Graphic Tools.
Hi this thread will be used to post questions for Mr. Gervais to answer ahead of time. An abbridged Version of this thread will be posted with the minutes from the session on #se4 on the gamesnet irc server.
Those who cannot make it please post your questions here.
This thread will also be used for any follow up to the session on #se4.
Please do not ask away about SF or SEV... As these will be future topics that will be dicussed when the programs are released and will not get Mr. Gervais or the other members of the community in trouble with Aaron.
But you can ask away about the tools used for creating 2-d and 3-d graphics.
Questions about SEIV graphics in general.
We will be having a future topic on how to create planets etc... On a topic called Modding the Universe. Natually Mr. Gervais will be invited back to that topic with other guest speakers. As it will be a panel dicussion.... ( a hint at something coming up )
So ask away.
As this will be a great time to learn some stuff about graphics.
I wish to take this time to thank Mr. Gervais for his time and all the work he has done for the community.
Take care all.
Tesco.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
June 26th, 2003, 01:17 AM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: #SE4 Speaker #2 - D. E. Gervais Topic : Graphics and Graphic Tools Questions
Should be interesting... I've been meaning to get some tips on improving my rather limited 2D/3D artistry skills.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
June 26th, 2003, 01:50 AM
|
First Lieutenant
|
|
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: #SE4 Speaker #2 - D. E. Gervais Topic : Graphics and Graphic Tools Questions
Questions:
1. Do you start with a canned set of tasks / filters when creating avatars, that you use in order; (i.e., blur, resize, sharpen)... are there effects that you use most often?
2. I see you often use .gifs; I was taught that .jpgs were better for photo/picture art. What is your opinion on these graphics formats?
Thanks to tesco for arranging these sessions...
and to David Gervais in advance!
[ June 26, 2003, 00:51: Message edited by: Stone Mill ]
|
June 26th, 2003, 02:15 AM
|
|
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: #SE4 Speaker #2 - D. E. Gervais Topic : Graphics and Graphic Tools Questions
Quote:
Originally posted by Stone Mill:
Questions:
1. Do you start with a canned set of tasks / filters when creating avatars, that you use in order; (i.e., blur, resize, sharpen)... are there effects that you use most often?
2. I see you often use .gifs; I was taught that .jpgs were better for photo/picture art. What is your opinion on these graphics formats?
|
A1: This pic will tell you exactly how I make my avatars from images I find on the net,.. (using my favorite art program, ArtGem)
A2: When dealing with avatars here at the intel forums I'm limited to .gif and .jpg as the accepted file formats. jpeg's are a 'loss compression' format, and although in many cases very good with 'pictures' it tends to fuzz out compared to the original .bmp format that I usually work with. It has been my experience that a gif with an 'optimized' palette is much better for the small pic size of the avatars. (48x48) the avatars are able to retain most if not all of their 'sharpness' when saved.
I hope this answeres your questions to your satisfaction.
Cheers!
|
June 26th, 2003, 04:11 AM
|
First Lieutenant
|
|
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: #SE4 Speaker #2 - D. E. Gervais Topic : Graphics and Graphic Tools Questions
Wow! Awesome response!
Many thanks...
|
June 26th, 2003, 06:02 AM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: #SE4 Speaker #2 - D. E. Gervais Topic : Graphics and Graphic Tools Questions
David, what did you use for the animated gif's?
Also how did you make that cool sunken look for my avatar?
[ June 26, 2003, 05:04: Message edited by: Taz-in-Space ]
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|