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  #1  
Old September 30th, 2003, 02:18 PM

Aristoteles Aristoteles is offline
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Default Player controlled battles???

I always wanted to control the battles, why won't be that possible in Dominions 2.?

Wait I know the answer...because that way, the AI would be killed too fast? I mean I could control the battles lot better than the AI, that is for sure, so if the AI would be the oppoment, I would wipe him out easily, more than likely.
AI vs. AI battles are better balance wise....am I correct?
I think that this is sad, but true.
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Old September 30th, 2003, 02:25 PM

Yojinbo Yojinbo is offline
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Default Re: Player controlled battles???

I'll let Illwinter give the "real" answer but I don't think it would feasible to manage a multiplayer game in any realistic time frame this way.

How many turns in a Dominions game? 1000?
How mayn turns in a player controlted combat Dominions game? 100,000?

Now try this PBEM - games would take years.

Over internet - what would player A do while players B and C fight a strat battle? Multiply this times 8 players.
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  #3  
Old September 30th, 2003, 02:26 PM
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Nerfix Nerfix is offline
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Default Re: Player controlled battles???

No, you are incorrect here:
1st reason: Do you REALY want to control hundreds, or possible thousands of units? Yup, armies of over 200 units ain't so rare in Dominions...
2nd reason: PBEM. I believe Dominions was designed for PBEM, so that's the 2nd reason.
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Old September 30th, 2003, 02:28 PM

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Default Re: Player controlled battles???

Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
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Old September 30th, 2003, 02:29 PM
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Default Re: Player controlled battles???

Well, that would force IW to redesing quite much stuff...
Not worth it, IMHO.
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Old September 30th, 2003, 02:31 PM

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Default Re: Player controlled battles???

Quote:
Originally posted by Nerfix:
Well, that would force IW to redesing quite much stuff...
Not worth it, IMHO.
Not worth for you...IMHO
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