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  #1  
Old June 21st, 2012, 09:23 AM

Cameronius Cameronius is offline
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Default Map making for hire

Map making. I'm good at it. I enjoy it. I have time to do it. I would be happy to take on a map making project for someone if they are interested in designing the rest of the scenario or campaign. All I require is a good reference map to work with.
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  #2  
Old June 21st, 2012, 10:35 AM
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Default Re: Map making for hire

Do you know how to do a multi-story building?

EDIT: Attached is a long abandoned map project by me to simulate urban environment consisting some high-rise area. It's a very rough concept but I don't know of a better substitute as yet.
I will appreciate any ideas regarding high-rise building in SP maps.

Last edited by RightDeve; June 21st, 2012 at 10:18 PM..
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Old June 21st, 2012, 05:48 PM
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Default Re: Map making for hire

I also enjoy map making.I must admit it has burned me out a couple of times but to see the map in a scenario is very rewarding to see the final result.
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Old June 21st, 2012, 06:25 PM

Cameronius Cameronius is offline
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Default Re: Map making for hire

Quote:
Originally Posted by RightDeve View Post
Do you know how to do a multi-story building?

EDIT: Attached is a long abandoned map project by me to simulate urban environment consisting some high-rise area. It's a very rough concept but I don't know of a better substitute as yet.
I will appreciate any ideas regarding high-rise building in SP maps.
I can do an elevated building but not multi-story, that is not possible. I will have a look at your file and see what I can do.
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Old June 21st, 2012, 06:43 PM

Richard_H Richard_H is offline
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Default Re: Map making for hire

Within the next couple of months, I could be working on a strategic version of SPMBT, where 1 Hex = 500 metres rather than 50, a turn would therefore be of about half an hour, and the basic 'unit' would be the platoon rather than the squad. This all stemmed from a desire to get more, and more realistic, naval units into the game.

I've tried stitching some maps together from GoogleEarth, but it's not entirely successful. How to translate them in to game terms I have as yet no idea (it's one of several projects).

Are you interested? If so, PM me.

Cheers

Richard H
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  #6  
Old June 21st, 2012, 09:16 PM
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Default Re: Map making for hire

Quote:
Originally Posted by Cameronius View Post
Quote:
Originally Posted by RightDeve View Post
Do you know how to do a multi-story building?

EDIT: Attached is a long abandoned map project by me to simulate urban environment consisting some high-rise area. It's a very rough concept but I don't know of a better substitute as yet.
I will appreciate any ideas regarding high-rise building in SP maps.
I can do an elevated building but not multi-story, that is not possible. I will have a look at your file and see what I can do.
Of course in the game all buildings are considered 1 story high!

If they were multi-story then it would have to be which unit in the same hex and what level and then modifers on hits on the particular units in the same hex but different levels being fired on,not possible yet,,, i would guess in this game
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Old June 21st, 2012, 09:40 PM
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Default Re: Map making for hire

Oh, yes. That's exactly what I mean, an elevated building, or actually a high rise building. At least compared to the heights of other buildings in the same map.

Edit: I'm not sure if the map attached is what I'm referring to. Just tell me if it doesn't contain any "elevated" building. I do not have a copy of SP in this computer.
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Old June 21st, 2012, 10:04 PM
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RightDeve RightDeve is offline
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Default Re: Map making for hire

Oh, crap! I just loaded the map attached in a fresh install of SPMBT, and it turned out to be the wrong one! (I wonder if we can edit our long submitted post in this forum ??)

Okay, here it is, two maps in a single zip file. The smaller one of them I have actually "tested" in a PBeM with good results regarding the effects on ATGM and sniper role.
Attached Files
File Type: zip High-rise Urban Areas.zip (118.5 KB, 185 views)
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  #9  
Old July 4th, 2012, 11:38 AM

Cameronius Cameronius is offline
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Default Re: Map making for hire

Quote:
Originally Posted by RightDeve View Post
Oh, crap! I just loaded the map attached in a fresh install of SPMBT, and it turned out to be the wrong one! (I wonder if we can edit our long submitted post in this forum ??)

Okay, here it is, two maps in a single zip file. The smaller one of them I have actually "tested" in a PBeM with good results regarding the effects on ATGM and sniper role.
I'll have a look at this tonight.
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  #10  
Old July 4th, 2012, 06:26 PM

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Default Re: Map making for hire

Here is Pyros' method for making tall buildings. He showed me this when I was helping him with his ANZAC Campaign. Attached is a map download with an example.
1- Choose your building size and location.
2- Use desired terrain height(100 in my example) to cover area building will occupy. Slope hexes should be covered by building.
3- Cover heightened terrain with impassable terrain.
4- Place building in desired location.

In my example the outside edges of the building are at height 95, inner hexes of the building are 88. Hexes immediately surrounding are at 0.

This technique provides you with a tall and impassable building with no surrounding slope.

Hope you find this helpful.
Attached Files
File Type: zip 397.zip (28.6 KB, 163 views)
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