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  #1  
Old June 25th, 2001, 08:03 PM
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Baal Baal is offline
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Default New kinds of PDCs

I know that there are user made PDCs with different ranges but has anyone made PDCs using different abilities for use against fighters? For example Armor skipping PDCs for those armor fighters.
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  #2  
Old June 25th, 2001, 08:29 PM
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Default Re: New kinds of PDCs

Actually, I was messing around with PDCs and came up with the greatest pacifist PDC. Wormhole PDCs They work excellent against fighters and seekers, and no harm is ever done to the people
But if you wanted to make your own, just change the damage type on the existing (or copy them)to either 'skips armor' or something similar.
FYI: damage types are listed at the top of the components file.
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Old June 25th, 2001, 10:03 PM
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Default Re: New kinds of PDCs

Some types of PD:
-Short&powerful
-long range&weak
-missiles (PD that can be shot down by PDD!)
-One-shot, 1 range, guaranteed hit, 250+ damage "reactive armor" PDC

Useful PD warhead types:
-normal
-Quad 2 shields (vs fighters)
-Phased (vs fighters)

Note that armor-skipping, null-space, and shield-skipping, are not in the list, because of the way damage is allocated to units, and fighter shields are 'normal'.
If you add phased fighter shields, then shield-skipping will become useful.
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Old June 25th, 2001, 11:30 PM
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Default Re: New kinds of PDCs

Hey SJ, were you able to get a PD seeker to work??? Cause when I tried it... they didn't always work, and would sometimes fire, but usually they wouldn't all fire.
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Old June 25th, 2001, 11:38 PM
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Default Re: New kinds of PDCs

I haven't done PDseekers, but other people have.

In my mod, I've only got PDC vs PDLs, where PDCs have almost no range, and PDLs are weak, but can protect more that one ship with their long range.

You could always make manual-fire missiles that only target fighters and seekers, though.

[This message has been edited by suicide_junkie (edited 25 June 2001).]
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Old June 26th, 2001, 01:08 AM

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Default Re: New kinds of PDCs

I have two ideas for Point Defense weapons.

One of them is a missile screen - it's a Last ditch effort by a ship to destroy incoming seekers. It's just a weapon with a range of one square around the ship. It could have a value of 40-80, so it can destroy one or two missiles depending on the tech level.

My other idea is a seeker. It's like countermeasures fired by a submarine to evade a torpedo. The ship fires the countermeasures and they seek the missile and destroy it.

You could also create a point defense torpedo that "scatters" to inflict damage against a fighter group.

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