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  #1  
Old July 6th, 2002, 02:23 PM

Lemmy Lemmy is offline
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Default a few wee little questions...

these abilities:
Change Population Happiness - System
Change Bad Event Chance - System
Planet Value Change - System
Planet Conditions Change - System

can they be used on a component?
i was thinking about a space cruise ship, and a ship which generates pollution, thus increasing the chance of a natural disaster, or decrease in planet value/conditions.

[ July 06, 2002, 13:24: Message edited by: Lemmy ]
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Old July 6th, 2002, 06:55 PM
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Default Re: a few wee little questions...

From using the Ultimate Mod extensively in 1.49, I know the Change Population Happiness - System and Change Bad Event Chance - System do work on components. There were religious components with these effects and I used them to create happiness ships I could move from system to system. I don't know if they still work in 1.67, but I don't recall anything in history.txt that says otherwise.
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Old July 6th, 2002, 07:05 PM
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Default Re: a few wee little questions...

Planet Value Change - System
Planet Conditions Change - System


These only affect your own planets when on facilities (including the Religious Versions), so I would imagine that they wouldn't work as you had planned. You could of course always test them yourself.
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Old July 6th, 2002, 07:12 PM

Lemmy Lemmy is offline
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Default Re: a few wee little questions...

ok, 2 out of 4, not bad

i'm planning to do some testing, but i want to look through the files some more, test everything i want to know in one big try and see what's possible
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Old July 6th, 2002, 08:23 PM
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Default Re: a few wee little questions...

One more note: Religious value/conditions-improving shrines only affect the planets in your systems that you have colonized. They do not affect the uncolonized planets.
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Old July 7th, 2002, 04:33 PM

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Default Re: a few wee little questions...

more questions:
Can planets be cloaked?
i figure this should happen in StellarAbilityTypes.txt, and should look something like this:
Name := Normal Planet
Number of Poss Abilities := 1
Ability 1 Chance := 50
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 2 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 3

but then you can only cloak against one type of scanner, since only one abilty is chosen.

[ July 07, 2002, 15:34: Message edited by: Lemmy ]
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