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February 14th, 2005, 07:03 PM
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Lieutenant Colonel
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Semi-OT: Carriers? When are they good?
Alright as all many of you know I am writing a story: Here and I have currently designed 2 carriers as follows:
Class: Hallice
Mass: 1300 kt
Designation: Planetary Assault Carrier
Fighter Compliment: (Standard) 41 Bullshark Attack Bombers
Armor: 20 Ablative Armor
Shields: 7 mk X Phased Shield Generators
Defensive Weapons: 4 mk V Defensive cannons, 4 mk IV shrike anti-fighter missile systems.
Propulsion: 4 quantum engines, Solar Grav Sail
Sensors: Multiplex Tracker mk 5, standard sensor suite
Defensive Suite: ECM level 3 generator
Crew: 5,000
Pilots: 82
[b]Class: Nimitz
Mass: 2000 kt
Designation: Mothership
Fighter Compliment: 68 Viper Fighters, 40 Bullshark bombers
Armor: 30 ablative armor
Shields: 6 mk X shield generators
Defensive Weapons: 5 mk V anti-fighter missile systems
Propulsion: 1 Quantum engine, 1 solar grav sail
Sensors: MK V multiplex tracking system
Defensive Suite: 1 cloaking device, 1 level III ECM generator
Crew: 8,500
Pilots: 148
Okay now that you've seen both carriers and their standard fighter loadout, I ask you this, when are carriers better in place of capital ships for getting a job done? For example the first action one of my Hallice carriers took part in was destroying 3 enemy planets with it's bomber wing.
Now the Nimitz class is designed to bring more variety to it's firepower, 68 heavy fighters for ship killing ability and 40 bombers for planetary attack but it's also a lot more expensive.
What situations should I use these carriers in? as I intend to keep numerous carriers of both models active in my fleet.
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February 14th, 2005, 08:25 PM
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National Security Advisor
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Re: Semi-OT: Carriers? When are they good?
Quote:
Starhawk said:
I ask you this, when are carriers better in place of capital ships for getting a job done?
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In a story, whenever it's appropriate to the story. In an actual competative game of SEIV, almost never.
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February 14th, 2005, 08:57 PM
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Lieutenant Colonel
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Re: Semi-OT: Carriers? When are they good?
So never use a carrier fighter wing when I could use a capital ship?
Is that the major opinion on the boards?
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When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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February 14th, 2005, 09:19 PM
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Shrapnel Fanatic
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Re: Semi-OT: Carriers? When are they good?
In stock, yeah.
You could always mod, or RP decide to use carriers just for the heck of it. It will at least make the game vs AI much more challenging.
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February 14th, 2005, 09:36 PM
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Captain
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Re: Semi-OT: Carriers? When are they good?
Yep, my primary use for carriers is to move fighters from one system to another.
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February 14th, 2005, 10:09 PM
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Lieutenant Colonel
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Re: Semi-OT: Carriers? When are they good?
i actually have the Devnull mod which adds fighterbombers, a single flight of 10 can destroy an entire enemy dreadnought in one pass
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When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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February 14th, 2005, 10:29 PM
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Lieutenant Colonel
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Re: Semi-OT: Carriers? When are they good?
Yeah, in the stock game, pretty much the only time you'll use carriers is if you get Fighters I before you get higher levels of ship construction. Light Carrier can have a few Heavy Mount weapons when it has the minimum cargo requirement, and they're useful to have a few big guns early to complement the smaller ones. But overall, fighters are far too weak to use it throughout the game.
And for your story, you might want to adjust the number of pilots on each carrier, and then the number of crew accordingly. I think your bombers are two-seat affairs, and your fighters are single-seat craft, leaving you with exactly the number of bodies to fill all the fighters. In practice, you would have MORE pilots than fighters, mainly for the reason of always having a good number of pilots on alert at all times (they have to sleep too, you know), and because the health of the pilots isn't always guaranteed (launching a planetary assult? You better make sure none of your pilots gets the flu before, unless you're willing to field fewer fighters).
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February 14th, 2005, 10:35 PM
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Shrapnel Fanatic
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Re: Semi-OT: Carriers? When are they good?
Basically, in RL, fighters are good for getting there the firstest, which automatically means you have the mostest. (Mangling what some general or other said)
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