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February 23rd, 2004, 09:41 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Unwise Flag mod
The question keeps coming up in my AAR thread of where the modded flags I'm using can be obtained. They are from Unwise's Flags mod.
A pic of them in use can be seen here: AAR map (1280x1024)
EDIT: Potatoman's excellent Ashikaga mod also contains an Unwise mod-compatible icon, but it's not enabled by default. Instructions for doing so are included in the descriptive text near the top of the "samurai.dm" file.
[ February 23, 2004, 20:24: Message edited by: Arryn ]
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February 23rd, 2004, 09:47 PM
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Private
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Join Date: Feb 2004
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Re: Unwise Flag mod
Very nice indeed, I think ill grab those. Thanks!
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February 24th, 2004, 11:10 AM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
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Re: Unwise Flag mod
Are there any compatibility issues in MP, in case some players have installed that mod, and others haven´t? (Probably not, but I thought I´d better ask.)
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February 24th, 2004, 11:16 AM
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Major General
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Join Date: Jan 2004
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Re: Unwise Flag mod
Quote:
Originally posted by Coffeedragon:
Are there any compatibility issues in MP, in case some players have installed that mod, and others haven´t? (Probably not, but I thought I´d better ask.)
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This mod only affects the flags that display on your map, but I don't know if it'll work in MP if the server isn't running the mod.
AFAIK, all MP players must use the same mods. If the server isn't running the mod, it may automatically turn it off on the client side. Someone with more experience in using mods in MP will have to advise on what will happen if you try the mod in MP and the server isn't running the mod.
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February 24th, 2004, 12:11 PM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
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Re: Unwise Flag mod
Quote:
Originally posted by Arryn:
If the server isn't running the mod, it may automatically turn it off on the client side.
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I was thinking about (unlikely) negative effects, if the server *does* run the mod, but the client doesn´t.
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February 24th, 2004, 01:43 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Unwise Flag mod
From my experience all clients just have to have the mod installed, not "active". So you can play different MP games with different mods.
I'm not sure of what happens if a client lacks a mod, but I think it's some kind of "alloc error with xxx.dm" or "nagot gick fell" error message .
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