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  #1  
Old February 14th, 2001, 06:37 PM
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Default Space monsters

Is there any way to create space monsters in this game? Examples: giant space omeba, space dragon, Borg invasion, space hydra, ect. Like MOO2 and BOTF.
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  #2  
Old February 14th, 2001, 06:53 PM
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Default Re: Space monsters

lol. This is a good idea atomannj!

Two ways you could do it. One would be as an event. You won't actually see the space monster attack, but you will get a log message at the beginning of your next turn...

"A hideous space monster attacked Ghedron V! 4 million colonists were eaten. The creature disappeared back into space and we were unable to follow it." or something like that.

Another way would be to treat it like a storm. You could actually make a picture of it then that would show up on the system display. Any ship entering that sector would receive damage or be destroyed depending on how you had it set up in the .txt file.

Onfortunetly neither way is going to allow for a creature that can move around and attack different places. Also there won't be any way to try and kill it in tactical. Although you could design a component that would allow you to destroy one if you went with the monster as a storm idea.
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  #3  
Old February 14th, 2001, 07:03 PM

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Default Re: Space monsters

Check other older threads. It (space monsters) was supposed to be an included feature but was not implemented....
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Old February 14th, 2001, 07:34 PM

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Default Re: Space monsters

Hey I jsut came up with an idea for a new component, maybe.

Its a storm generator, but it moves with the ship

The storm would have to be a sensor interfeering one, so unless you'd noticed the storm, you wouldn't notice it moving towards your homeworld. . .

Maybe you could have a 'monster' that was just a storm that moved from system to system.

Maybe you could have a 'monster' that made its own warp points, this would be great for earlier stages of the came with less tech, yuo could follow the monster around as it passed from system to system, (closing its path behind its self).


Which leads me to another idea.
Warp points which only stay open for 'x' number of turns when you open them. Ont he first turn its a strong WP, then it gets weaker, and weaker until it just disapears. . .
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  #5  
Old February 14th, 2001, 08:11 PM

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Default Re: Space monsters

A good idea. Perhaps this could be implemented by creating a 'Beast' race, with specific techs. and AI behavoirs, and only ships. (No planets or colonization tech.)
Advantages: You could include or not include that race depending on prefences, and it would closely coralate to the old space monsters from MOOII.
Disadvantage: I'm too new to even think about how this could really be done.

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  #6  
Old February 14th, 2001, 09:18 PM
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Default Re: Space monsters

Hey I just heard back from Malfador. They told me that these features may be placed in a future patch. I heard back the same day. What a great company.
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