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October 29th, 2002, 09:53 PM
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Join Date: Jan 2001
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How random is random?
For whatever reason, I find myself really drawn to this particular title. I was always fond of SSI's Dungeon Hack (still play it) mostly because it was a different dungeon every time.
I am drawn to DO for the exact same reason, but I am wondering how really different are the maps between each game you play? I'm running through the demo right now, and though I am enjoying it, I am on a level which contains square rooms in a layout akin to city blocks. Though it is interesting to open the rooms up and peek in, I just don't feel immersed into it -- I just don't know how excited I will be to play another game and get to the same style of level, only with different content in each room.
Has anyone an opinion/observation on this?
dc
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November 1st, 2002, 04:39 AM
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Join Date: Oct 2002
Location: Montreal
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Re: How random is random?
It's not actually random. It's just something they said to make us buy the game.
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November 1st, 2002, 05:37 AM
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Join Date: Sep 2002
Location: Phoenix AZ
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Re: How random is random?
It can be as random as the module designer wants it to be. Build a thousand tiles for your world map, give em a couple connection rules and you'll see a completely different world map every time. It's up to the module designer to make the tiles, the engine puts them togethor. You can make a map static (the same every time), by defining the tiles location. Or random by according to it's connection settings.
Read the Doc files that came with the game. They explain it a lot better than I can. The initial module is pretty static, with the key locations only spawning in a few different places each time. The full Version is like playdough, you can shape it how you please.
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November 1st, 2002, 03:19 PM
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Re: How random is random?
Ahmo,
Thanks for the detailed reply. I am not much of a modder myself, so I feel a bit disappointed in the advertisement which gave me the impression that each time I played, a random map is created. I will probably never create a module myself, and probably won't spend a lot of time searching for them, so I have some regrets.
I have the demo now, but I just can't see myself shelling the $30 for it without this type of feature..
dc
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November 1st, 2002, 06:09 PM
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Join Date: Nov 2001
Location: NJ, USA
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Re: How random is random?
The first patch is including a new module; maybe it'll be more random than the first was.
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November 1st, 2002, 07:51 PM
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Re: How random is random?
Still makes me feel mislead. I mean let's face it, this isn't exactly a cutting-edge title, so eye- and ear- candy isn't what's going to keep you coming back. And just because of that, the following on this title will be very limited, and so there won't be oodles of new chapters out there to use. It's really tough to justify the investment.
My gripe, I know. Just thought I found a diamond in the rough.... Sigh...
dc
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