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February 3rd, 2004, 05:14 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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MOD: Pangaea standard theme wth. usable Satyrs
Hello folks !
Here's Version 0.1 of my Pangaea mod.
No readme 'til now, cause I didn't have the time to do it.
I changed:
Maenads
Satyrs
Centaur Commander
.. so if anyone might give it a try and gives me some feedback how it works as player or AI nation, I would really appreciate that.
yours.
A.
[ February 09, 2004, 21:18: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 3rd, 2004, 07:40 PM
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Major General
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Re: MOD: Pangaea standard theme wth. usable Satyrs
v0.2
Added Centaur Cataphract bugfix.
Fixed some of my own bugs.
A.
[ February 09, 2004, 21:17: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 4th, 2004, 07:20 AM
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Major General
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Join Date: Nov 2000
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Re: MOD: Pangaea standard theme wth. usable Satyrs
.. so no-one is interested at all ?? ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 4th, 2004, 07:21 AM
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Join Date: Aug 2003
Location: Sweden
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Havn't had time yet. Don't worry.
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February 4th, 2004, 07:38 AM
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Re: MOD: Pangaea standard theme wth. usable Satyrs
I haven't had the chance Arralen. I'll download it soon and take a look at it. Must have missed the thread.
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February 5th, 2004, 02:19 AM
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Re: MOD: Pangaea standard theme wth. usable Satyrs
I've a mod with similar changes myself, and like what you've done overall. Some comments:
Basic Satyrs:
8 gold cost and staffs makes them alot better. I like the natural protection 2. The javelin throwing ones might be too good for 8 gold. Perhaps lower their precision?
Satyr Veterans:
They need better morale. I'd actually just take them out, and let a veteran satyr be one with one star.
Satyr Hoplites:
The strategic move 2 is a good idea. IMHO they should also have round shields, else why call them Hoplites? This makes the Hoplites quite good, perhaps enough to raise their cost 1 or 2.
Satyr Champions:
Way too good with Thorn Staffs (although I like the idea); The old Revelers really did suck though. I like the standard effect, though I'm not sure about trading Berserk for Skill.
What about taking the Original Revelers, and adding standard +10, a snake staff, and javelins? This would make them usefull in small numbers, which seems about right.
You need the javelins, otherwise you won't mix them with Javelin Satyrs. Ctis' snake staff retains the flavor you were after, but don't come with +2 attack/defense; just refer to them as thorn staffs in the description.
Oh, and I like the name "Reveler" much better than "Champion".
Centaurs:
Bugfixing their natural protection to 3 is good. I don't think the standard on the Centaur Commander fits however.
Some other thoughts.
The Dryad/Hierophant change you commented out of your mod is interesting, and would improve Pangaea quite a bit. I'd raise the dryads costs to 90 though.
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