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July 1st, 2001, 06:20 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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se4 on Apple????
Just a quick question, cause if I (read:we) get a new computer it will be a Mac if my fiance has anything to say about it. Does/will Se4 be published in a Mac Version?? Can it?(ie, can it be coded and still remain totally moddable in a mac format??Don't know much about them except they come in funky colors and my fiance swears by them).
Thanks, would love a response by MM.
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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July 1st, 2001, 06:23 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: se4 on Apple????
Get a new computer - but hold on to your PC because I don't think that Space Empires will be appearing on a Mac for a while...a long while. I don't think that Aaron has the time to port it...
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Visit the Spoogy Federation at:
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July 1st, 2001, 06:30 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: se4 on Apple????
I'm with Spoogy. Keep that PC, because it takes a lot of coding to transfer a game between PC and MAC.
In my personal experience macs tend to have a lot of bugs. For Example, I took a graphics class that used G4s, (They played Quake 3 like a dream) but when I tried to use Photoshop v5.5 or Illustrator v8.0 it always tended to run out of RAM, or just kick me out of the program for not reason. When I went surfing the net for graphics some places on the internet would make it crash.
I admit my PC has some problems but they don't happen nearly as often as problems with Macs.
Of course it could be just my advanced abilities in the field of OS destruction.
Do everything in your power to avoid that Mac. Not many games come out on Mac. Only get the Mac if she threatens to not marry you. :-)
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July 1st, 2001, 07:47 PM
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BANNED USER
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Join Date: Jul 2000
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Re: se4 on Apple????
I think Aaron is more likely to put a Linux/Unix Version out before a Mac or even BeOS copy.
Sorry.
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HADRIAN AVENTINE
pacea@solar-outpost.com
http://www.hyperionbase.com
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July 2nd, 2001, 06:31 AM
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Major
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Join Date: Aug 2000
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Re: se4 on Apple????
It depends on the language and the porting tools involved... For example C (obscure example really) is designed to be easily ported between DOS, Unix, possibly Linux, and Mac (some work is needed I think)
I can't say for certain with Delphi... I've never used it before.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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July 2nd, 2001, 02:53 PM
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Private
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Join Date: Mar 2001
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Re: se4 on Apple????
Given the way SEIV was systematically de-windowized versus SEIII (what right button?) I assumed that Aaron was developing on a Mac or Linux box and cross compiling onto the PC!
Not *****ing but I really don't understand why Aaron went with the home brew user interface versus the Windows flavour of SEIII.
Maybe: (i) he wanted to get away from the VisualBasic shareware look, (ii) he hoped to port to other platforms, (iii) maybe all the slick right click stuff crept into mature patches of SEIII.
Anyhow, I hope that as it matures the SEIV interface will become less mouse intensive.
(And no, I don't want to learn a set of Emacs style keyboard shortcuts.)
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