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July 8th, 2007, 10:47 PM
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Private
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Map in progress... suggestions?
I'm working on a map that will be two continents with some islands, 179 land provinces in all. I haven't included sea zones, so the lands will be connected by ports.
The goal is just a land with more strategic decisions inherent in the geography. I want a good distribution of land types that allow for multiple starting areas to have strong regional expansion possibilities... and choke points between the regions.
Any thoughts... suggestions would be appreciated. I know that it is aesthetically not much to look at... any comments on that would be good as well.
Thanks.
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July 9th, 2007, 12:26 AM
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BANNED USER
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Re: Map in progress... suggestions?
Can we get versions based on each island on its own?
I mean 179 provinces is too big for me, but 80 or so plus some sea is perfect and all you'd have to do is chop the map in half, right? Then we'd get two new maps of about that size.
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July 9th, 2007, 01:06 AM
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Shrapnel Fanatic
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Re: Map in progress... suggestions?
If it is surrounded by ocean then it should be fairly easy to make it a wrapped map. There arent too many of those and they are pretty popular.
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July 9th, 2007, 08:50 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Map in progress... suggestions?
I'd say it looks nice. I like the hand-drawn touch.
You could add a few special things, like a tower, pyramid or a little lake and have those provinces have an increased site chance.
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July 9th, 2007, 09:09 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Map in progress... suggestions?
Ooh ooh, cool! This will be a very useful size of map indeed. There's a bit of a lack of maps of this size.
It'd be good if you had a couple of "port" provinces (see Cradle of Dominion as an example), which connect to each other. These would allow non-sailing non-water nations to travel between the islands - but only if they can get their hands on the port provinces. On Cradle many of the ports also look like cities, and have high incomes (maybe the #large tag or something?).
I also really like the hand-drawn look. It looks really nice. Thanks for working on this.
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July 9th, 2007, 09:14 AM
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Private
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Re: Map in progress... suggestions?
Thanks for the suggestions. I was intending to make the drawing a little better... but thanks for the comments that it doesn't look too bad now.. ha ha...
There are ports as the only way to get back and forth now. And there will be some icons for special provinces...
It would be easy to make two maps as well one for each of the islands. And a wrap around option would be possible, though wouldn't mean anything if there aren't any underwater regions (something I am still thinking about).
Thanks much.
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July 9th, 2007, 02:47 PM
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Colonel
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Join Date: May 2005
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Re: Map in progress... suggestions?
I really like the look of this map so far.
Special site locations marked by some graphical touches and ports would be my only suggestions.
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July 9th, 2007, 02:51 PM
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General
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Re: Map in progress... suggestions?
It's certainly looking very nice. You should clean up the line art a little bit, there are tutorials from comic/manga scanning groups or related people on the net about that. I second the wraparound thing, it's what immediately comes into mind. The dotted province borders seem to have been added via CG, could you tell me how exactly you did those and what graphics program you are using?
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July 9th, 2007, 03:29 PM
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Re: Map in progress... suggestions?
Ich,
Thanks. I intend to clean it up a bit more. A wraparound version (if there are sea provinces) would make sense.
As for how it was done... very low-tech obviously. It's just hand drawn with the fills, textures, and such (and the province lines) done in photoshop and gimp. The lines are just a custom pencil with spacing expanded in the custom brush tips part of photoshop to make the dots. Is that what you meant?
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July 9th, 2007, 03:43 PM
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National Security Advisor
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Re: Map in progress... suggestions?
It looks really nice! I would definitely play on this map.
For the underwater question, I just posted a Deadly Seas mod and am about to post another that I think will successfully remove all underwater stuff, so map-makers won't need to make "no seas" versions.
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