.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 11th, 2009, 11:30 PM

Zinegata Zinegata is offline
Private
 
Join Date: Dec 2008
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Zinegata is on a distinguished road
Default Changing Support Point Totals in Campaigns

Hi!

I don't know if this has been asked before (and I've looked through the HTML guides) but is there any way to change the number of Support Points you get in campaign battles?

I ask because I tend to prefer playing games with smaller numbers of units (and hence less core points). Generally, I go for something like a 500 point force consisting of one infantry company, plus a platoon or two of supporting arms (usually tanks and ATGs), in a 30x50 map.

Having a core force of 500 and having a support point of around 750 (for Meeting Engagements for instance) seems to skew the focus away from my Core Group, since I can buy an even bigger force of Aux units. And, from my understanding, the AI buys its units based on the formula (Actual Value of Core Force) + (Number of Support Points), so it kinda puts my company-level force at a disadvantage.

(Although I have tried adjusting the total build points the AI gets via the text file that was added two updates ago)

Also, this is also kind of a problem in Steel Panthers MBT too, since the prices of units have gone up a lot. It'd be nice if I can adjust the number of available support points in SPMBT upwards, especially since even a small company-sized force of mechn infantry can cost several thousand points - a lot more than the support totals.

Can we have a similar way of adjusting the Support Point totals? Even if it's via editting a text file?

Thanks
Reply With Quote
  #2  
Old August 12th, 2009, 12:02 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

In WW2 all you have to do is not use all the support points, just spend 100 if thats what you want the AI force is based on your total force so the more you spend on support the bigger its force gets to match, I normaly dont buy any for meetings but have a larger core & buy air arty for attacks, ATGs & possibly some air arty for defend

On MBT dont quite understand now you seem to be asking to buy a bigger (better) support force than your core.
Reply With Quote
  #3  
Old August 12th, 2009, 01:24 AM

Zinegata Zinegata is offline
Private
 
Join Date: Dec 2008
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Zinegata is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Originally Posted by Imp View Post
In WW2 all you have to do is not use all the support points, just spend 100 if thats what you want the AI force is based on your total force so the more you spend on support the bigger its force gets to match, I normaly dont buy any for meetings but have a larger core & buy air arty for attacks, ATGs & possibly some air arty for defend

On MBT dont quite understand now you seem to be asking to buy a bigger (better) support force than your core.
Ah, so if you don't spend support points the AI doesn't get it too. Gotcha.

In MBT I meant that the support point totals aren't enough even for small units. A mech infantry company for instance can often hit around 4,000 points as a Core force. Having only 750 or so support points is often disproportinately small compared to this

(Often enough for one set of arty tubes or a pair of helos, but that's it. Being able to buy more than that would be nice - i.e. throw in a platoon of recon troops to soak up fire)

BTW, are the first five battles in a campaign now automatically meeting engagements? Is there a way around this?
Reply With Quote
  #4  
Old August 12th, 2009, 01:27 AM

Zinegata Zinegata is offline
Private
 
Join Date: Dec 2008
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Zinegata is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Originally Posted by Imp View Post
In WW2 all you have to do is not use all the support points, just spend 100 if thats what you want the AI force is based on your total force so the more you spend on support the bigger its force gets to match, I normaly dont buy any for meetings but have a larger core & buy air arty for attacks, ATGs & possibly some air arty for defend

On MBT dont quite understand now you seem to be asking to buy a bigger (better) support force than your core.
Ah, so if you don't spend support points the AI doesn't get it too. Gotcha.

In MBT I meant that the support point totals aren't enough even for small units. A mech infantry company for instance can often hit around 4,000 points as a Core force (especially around 2000+ if you play American units). Having only 750 or so support points is often disproportinately small compared to this

(Often enough for one set of arty tubes or a pair of helos, but that's it. Being able to buy more than that would be nice - i.e. throw in a platoon of recon troops to soak up fire)

BTW, are the first five battles in a campaign now automatically meeting engagements? Is there a way around this?
Reply With Quote
  #5  
Old August 12th, 2009, 04:49 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

I would disagree & guessing here, for meetings 750 is the minimum but generaly its about 10-15% of your core total, more for advances etc I think. That sounds reasonable it is support & gives the flexibility of tailoring your force to the terrain/engagement type. Yes there are times you cant buy what you want but thats life rarely do you get the perfect force so you have to make do, if that means you buy 1 good helo 2 average ones or change the plan so be it.
If you find yourself regulary using/wanting the same stuff add it to your core.
Wanting more support points for sacrifical lambs, why? Suprised HQ gives you any support at all if you just send them to there deaths.

I think its the first 3 & yes would be nice if you could overide & choose the type. You could make more of a story out of it or base the next battle on the last outcome. Near enough given up campaigns because of this but tend to do the following if play one.
Set visibility low change turns to 2 & set all flags to me.
Dont bother deploying just press turn end 2 times & the battles over.
At the start of the 4th battle I now start the campaign so remember to fudge the dates if needed.
Reply With Quote
  #6  
Old August 12th, 2009, 05:11 AM

Zinegata Zinegata is offline
Private
 
Join Date: Dec 2008
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Zinegata is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Originally Posted by Imp View Post
I would disagree & guessing here, for meetings 750 is the minimum but generaly its about 10-15% of your core total, more for advances etc I think.
So far I haven't seen any value other than 750 for a meeting engagement. The value for Defense/Assault also seems fixed (500 for defense, 3000 for assault but my memory may be fuzzy).

If the support value is actually variable then I haven't seen it happen yet (maybe I've never met the threshold needed to make the game change the support values?)

Quote:
Wanting more support points for sacrifical lambs, why? Suprised HQ gives you any support at all if you just send them to there deaths.
Because US/Western units in 2020 to be used for front-end recon tend to be very expensive regardless? And one can't really avoid losing men to stuff like mines or RPG ambushes even with careful advances?

Quote:
I think its the first 3 & yes would be nice if you could overide & choose the type. You could make more of a story out of it or base the next battle on the last outcome. Near enough given up campaigns because of this but tend to do the following if play one.
Set visibility low change turns to 2 & set all flags to me.
Dont bother deploying just press turn end 2 times & the battles over.
At the start of the 4th battle I now start the campaign so remember to fudge the dates if needed.
But by that time the Polish Campaign for my Polish company could already be finished ;_;
Reply With Quote
  #7  
Old August 12th, 2009, 07:28 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Because US/Western units in 2020 to be used for front-end recon tend to be very expensive regardless? And one can't really avoid losing men to stuff like mines or RPG ambushes even with careful advances?
So what?
So your core loses some men big deal you are fighting for that country & they still count towards victory conditions.
in fact think about it logicaly
Bonus from being in the core.
1)They might improve if survive increasing there chances of doing so.
2)You always have spare repair points even on the hardest setting so it costs you nothing.
3)This gives you more support points available every battle.

As I said if you buy regulary put it in the core it should be there & stops you forgeting to buy it. I have seen all the arguments dont buy trucks ammo resupply etc in your core. Trucks are a waste when defending as have to hide them but an experienced truck driver dodges better meaning its passangers are more likely to survive being shot at so they are a good core unit if you use them in any risky situation. Plus a better chance to rally so you can unload rather than being shot at as it retreats & dies.
Reply With Quote
  #8  
Old August 12th, 2009, 04:14 PM
Martock's Avatar

Martock Martock is offline
Private
 
Join Date: Aug 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Martock is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

I've always added 1 set of ammo bunkers and 2 sets of ammo trucks to my core for the very reason you listed of increased survival.
Reply With Quote
  #9  
Old August 12th, 2009, 09:58 PM

Zinegata Zinegata is offline
Private
 
Join Date: Dec 2008
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Zinegata is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Originally Posted by Martock View Post
I've always added 1 set of ammo bunkers and 2 sets of ammo trucks to my core for the very reason you listed of increased survival.
For my MBT campaigns I generally do add some ammo sections as well as part of the company's organic resupply team, largely to resupply units with low ammo (ATGM teams in particular).

In WW2 I tend not to buy ammo trucks at all except for Defense missions. It's rare that you'll run out of bullets for a company-sized action, though there was one mission where my Polish Matildas were reloading while under fire from Italian tanks. Somehow the Italians had 60+ tanks coming after us. It was a whole fraking Armored Division!
Reply With Quote
  #10  
Old August 14th, 2009, 05:26 PM
Martock's Avatar

Martock Martock is offline
Private
 
Join Date: Aug 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Martock is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Originally Posted by Zinegata View Post
Quote:
Originally Posted by Martock View Post
I've always added 1 set of ammo bunkers and 2 sets of ammo trucks to my core for the very reason you listed of increased survival.
For my MBT campaigns I generally do add some ammo sections as well as part of the company's organic resupply team, largely to resupply units with low ammo (ATGM teams in particular).

In WW2 I tend not to buy ammo trucks at all except for Defense missions. It's rare that you'll run out of bullets for a company-sized action, though there was one mission where my Polish Matildas were reloading while under fire from Italian tanks. Somehow the Italians had 60+ tanks coming after us. It was a whole fraking Armored Division!
I can definitely see that at the ATGM's of SPMBT - as for WW2, I do so as I tend to have mortars, on-board artillery, and quite a few engineers / snipers. I tend to have to reload the snipers more often than others. Having 1 set of Supply Bunkers, even at 200+ a set, has been well worth it to me. I've lost quite a few units to ammo trucks going up and them being adjacent. I've learned from that mistake but occasionally it does happen.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.