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March 30th, 2005, 12:14 PM
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Corporal
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Questions on Designnames and Subjegation(sp)
First, I started my first game a while back lost becuase I didn't read the forum or anything. Then I read all the things I should have read(well most). So I started the game again and I am doing better. But in the empire setup stage I did not select a designname file. I would like to use one. Is there a way to add it now after 40 or 50 turns?
Second is I still don't understand how to suggest that a AI subjegate themselves to me. I think I read that if you propose a sub treaty then you are the subjegated one. Anyone help here? Thanks
Oh this is a stock gold game.
Edited title spelling mistake
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Bears are cute and cuddly, until they crush you!
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March 30th, 2005, 12:24 PM
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Brigadier General
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Re: Questions on Desgnnames and Subjegation(sp)
For the second Q: If you propose a subjugation or protectorate, you are the dominant empire. If you AGREE to a proposal, you are the submissive empire. (no jokes, please)
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Slick.
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March 30th, 2005, 12:27 PM
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Second Lieutenant
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Re: Questions on Desgnnames and Subjegation(sp)
If you (demand) a Subj treaty, they will be subjected to you. i.e. you will be the most powerful partner. If you accept their Subj treaty, you will break all other treaties and give portions of you income to him. I have only had an AI accept a Sub treaty once in a game IMO, It is much better to get them to surrender if allowed.
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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March 30th, 2005, 12:38 PM
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Major
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Re: Questions on Desgnnames and Subjegation(sp)
Quote:
Parasite said:
I have only had an AI accept a Sub treaty once in a game IMO, It is much better to get them to surrender if allowed.
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That many? I've found it easier to get the AI to surrender than accept a sub treaty. Which I can't really get.
"No we wont keep our own govt and navy but give you some money, we'd much rather totally surrender."
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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March 30th, 2005, 12:39 PM
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Corporal
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Re: Questions on Desgnnames and Subjegation(sp)
Thanks Slick and Parasite, I understand it now. I didn't get it the first time I read something on it.
Any help for first question?
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March 30th, 2005, 12:44 PM
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Major
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Re: Questions on Desgnnames and Subjegation(sp)
I think your stuck with the designname file you pick at the start. So if you didn't pick one....
Well its something to learn for next time, and if thats your worst problem in your second game your doing a hell of alot better than I was
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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March 30th, 2005, 01:43 PM
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Corporal
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Re: Questions on Desgnnames and Subjegation(sp)
Quote:
Phil said:
I think your stuck with the designname file you pick at the start. So if you didn't pick one....
Well its something to learn for next time, and if thats your worst problem in your second game your doing a hell of alot better than I was
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NNNNOOOOOOO!
I was afriad of that. I don't know how much better I am doing. It really isn't a second game. I started over in the middle and changed my priorities and reseach and started doing conter-intel. Got advice on shields and weapons. Shields helped a lot since I wasn't researching them at all. In the original try I used lots of armor. Then I met the mean grey crystal people with armor skipping weapons. My destroyers and light crusiers died fast. It went down hill fast from there. Another thing that didn't help is I didn't know about large mounts.
After I got the advice I redesigned my ships to have shields 1 and researched shields. Like I said doing good now in a 11 AI player high difficulty game.
Edited part on mounts and fixed a spelling mistake. There may be more.
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Bears are cute and cuddly, until they crush you!
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March 30th, 2005, 03:53 PM
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Major General
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Re: Questions on Desgnnames and Subjegation(sp)
You cannot alter ANY of the things you select at game startup while the game is underway. You could, however, save your empire and start a new game, load it and choose a designnames file, then save it again.
(Stock) Armor is mainly useful IMO because it is smaller and cheaper than shields, max level phased shield generator generates an effective 375 extra HP on 40kT of space, 40kT of armor means (IIRC) 4x30=120 HP, which is vastly inferior to a max-lev phased shield. Armor IS useful in the beginning, when you do not have phased shields yet and the enemy can also use PPBs, but when you get Phased Shields armor IMO becomes generally useless except if you have 10kT extra to fill up, or as a backup if they field lots of shield depleters on their ships.
Now, if you're talking about MODDED armor, it gets entirely different - Proportions' (I believe) Buckytube Gel Armor provides good resistance, has Armor ability AND is 0kT..... so if your economy is top-notch you can cram your ships with huge numbers of Buckytube Gel Plating and field LCs and even DDs which can take out a DN without BTG plating.....
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March 30th, 2005, 05:58 PM
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Corporal
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Re: Questions on Desgnnames and Subjegation(sp)
Do note that the Stealth and Scattering armors make it harder for your ships to be hit at all, and they stack, so you should take some of those, unless you're fighting a Religous race.
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March 30th, 2005, 07:02 PM
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Second Lieutenant
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Re: Questions on Desgnnames and Subjegation(sp)
I think you could change the pictures in your "<i>SEIV</i>/pictures/races" folder. Rename the one you are using now and substitute a copy of the race you want to be by then renaming it and all files there to the other names. I do not think you can change the race specs, like increasing the mineral mining ability, without starting over in a new game.
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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