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  #1  
Old February 12th, 2007, 07:21 PM
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Jack_Trowell Jack_Trowell is offline
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Default Online Map Editor : second beta begins !

At last the second beta from my online map editor is available ( http://dominions.realites.org/map_editor/ )

The first beta was all about getting infos from existing map, with few changes possibles at the province level.

The second beta will be about changing stuff, with currently working :

- edit province name
- add or remove the "killpop" flag
- select province population type
- add or remove the "killfeatures" flag
- add or remove features (magic sites), with a list of all existing features available
- remove commander

It is not yet possible on the released beta to edit or add commanders, but I hope to have those features, or at least part of them, availabe for the next update.

And of course the features already implemented in the first beta are still there :

- change neighbours by mouse click
- edit province terrain_types (including the "hidden" terrain types not shown by the official map editor)
- list existing commanders and units (but you can't change them yet)
- edit map description and some other general infos.

As it's the last big beta before release, I would really appreciate any help, so if you see a bug, have a suggestion to make, or just want to tell how this will be useful for you ( hey, morale needs support too ! ), just answer to this thread.


Thanks.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #2  
Old February 13th, 2007, 06:15 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Online Map Editor : second beta begins !

Update :

- it is now possible to add new commanders to a province, with access to the full units list to choose from
- commander custom name can now be set (click on the current name (or on "-random name-" if no name is already set)
- Commander unit type can be changed (click on the current unit type/ID to change it)

Next :

- units and bodyguards
- commander custom magic paths
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #3  
Old February 13th, 2007, 07:48 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Online Map Editor : second beta begins !

Added more maps to the editor :

- Cradle of dominions
- Arduria
- Parganos
- Ringworld

Don't be shy to make remarks, even negative ones, if something doesn't work for you, or doesn't works as well as it should : maybe for exemple some of the larger maps images are still too long to download (I can use images of lower resolution, with an automatic scaling of the province numbers so they are still shown at the correct position).

If you have a scenario project and need some features not currently available , say it.

Note : if you have an existing .map file and some features used are not editable yet by the editor, don't worry : all documented map commands should be supported by the editor, and kept for the output map code, even if they are not visible yet in the editor itself. So you can already use the editor to put the finishing touch to a scenario, or to prepare a map file before editing manually the commands not already supported.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #4  
Old February 13th, 2007, 09:19 PM

jutetrea jutetrea is offline
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Default Re: Online Map Editor : second beta begins !



Gotta say mate, love the randomizer - will be checking this out shortly.
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  #5  
Old February 14th, 2007, 05:27 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Online Map Editor : second beta begins !

Quote:
jutetrea said:


Gotta say mate, love the randomizer - will be checking this out shortly.
Thanks, it was my first work before the map editor.

Once the editor will be complete, I plan to add the "randomizer" and "greater manisites" options to the editor itself, in the main menu. (and I have lots of special provinces that I need to add to the current list)

But what will really allow me to improve the randomizer will be when Edi's DB will be released : with it I will be able to set groups of random units appropriate to their terrain types (currently you can have random non auqatic troops that drown in sea provinces for exemple). That's why
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #6  
Old February 14th, 2007, 05:54 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Online Map Editor : second beta begins !

New Update :

- Units can be added, edited or removed from commanders, at last !

Next update :

- Bodyguards, the work for them is only slightly different from units, so it should be done soon
- commander custom magic path
- commander items
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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