Re: A question to the expert modders of SEIV
that could work, ill give u more info on my idea to so that i can get the exact answer i need.
Tanks/armoured vehicles(ship): consists of an engine, cockpit(gunners, driver, navigator) gun(cannon, large MG, artillery, or mortar etc.), small mgs, some specials (like smoke grenade lauchers for added Defense, radar), armor, loading bay (for troops or suplies)
Fighter/Bomber(ship): cokcpit, engine(s), machine guns(fixed or turreted) bombbays(interior or exterior, effect size accuracy and protection), specials (radar, chaff, etc.), loading bay (again for troops or supplies
infantry/artillery/AT guns(unit): allowed one weapon (mgs, rifles, bazookas etc) and "engine" (only one type with move=1 so that they can move on the battlefield) infantry would have one chassis, artillery has many, so does AT guns, AT gun weapons (20-80mm barrels, mgs small to heavy)
Artillery weapons (20-80mm guessing)
Cities(planet): all rock, small-huge, more buildings than normal (small havin 20, huge 120 maybe)
Military bases(bases/stations): would like it to be able to resupply all units, have weapons (fixed artillery, AT guns, AA guns, Mg nests, etc.) walls (armour) camo (defense) specials (radar etc.)
thats all i have so far. if its a bit confusing dont worry ill be making a more concise document on what im thinking about doing. thinking about it now i am definitely going to need help, anything you can do would be great, "ship" sheets of tanks, AI scripting (i may want to do it Multi only to save alot of time) and general modding of SEIV would be appreciated.
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