|
|
|
 |

January 9th, 2004, 09:55 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
|
|
Any good strategies for C\'tis Poison Slingers
At the moment I'm playing the C'tis race, and to be honest I can't figure out how to use the Poison Slingers 'correctly'. I can't seem to make them work as I wish. It ends up with I'm poison my own army though most of them have a res 50 or they get slaughtered because of their laughable fire range. It could be cool if anyone could give me a hint how to play them right. At the moment they are useless for me, and why sacrifice bows and cavelry for something useless.
Thanks
with best regards
Thilock_Dominus
|

January 9th, 2004, 10:07 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Any good strategies for C\'tis Poison Slingers
Quote:
Originally posted by Thilock_Dominus:
At the moment I'm playing the C'tis race, and to be honest I can't figure out how to use the Poison Slingers 'correctly'.
|
Poison slingers + undead, nothing else.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

January 9th, 2004, 10:10 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: Any good strategies for C\'tis Poison Slingers
Yes slingers are a bit difficult to use, and some would say not worth their cost in the first place.
However...
If you play the standard theme (not Miasma, DT doesn't get slingers does it?) then realize that your sacred water dancers are 100% immune, and if you go for the right blessings (9water is my fav along with some fire) you can have a decent army of slingers and dancers. Try to add in some undead for fodder or for other purposes or use the drakes bog beasts and other 100% immune summons to add bulk or power or whatever you miss.
Though I usually find myself only using slingers in smaller armies or raiding Groups with small amounts of undead or constructs, I don't think they are particularly viable (on a cost basis) for your main army, though a small group of them placed properly could help, but as things degrade in the heat of battle you will wind up with your 50% troops getting poisoned.
|

January 9th, 2004, 10:19 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Any good strategies for C\'tis Poison Slingers
As with most shooters (archers, longbow, crossbow) you can lessen friendly fire by putting the slingers to the flanks of your army.
Also they work well in the bait-and-gauntlet tactic. Having hvy units do hold-and-attack closest, then have the slingers do a fire-and-flee. They will run forward, hit units with poison, then run back thru your holding line.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 9th, 2004, 10:26 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
|
|
Re: Any good strategies for C\'tis Poison Slingers
Quote:
Originally posted by Gandalf Parker:
As with most shooters (archers, longbow, crossbow) you can lessen friendly fire by putting the slingers to the flanks of your army.
Also they work well in the bait-and-gauntlet tactic. Having hvy units do hold-and-attack closest, then have the slingers do a fire-and-flee. They will run forward, hit units with poison, then run back thru your holding line.
|
ummm...I will try that and see how it works out.
|

January 10th, 2004, 09:51 AM
|
Private
|
|
Join Date: Jan 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any good strategies for C\'tis Poison Slingers
The problem with fire-and-flee for archers (or slingers in that case) is that they do actually... well... flee after it. So after each battle they end up in another province (or even scattered in three different provinces) and you have to spend turns geting them into your army again. Hope it will be fixed.
As for poison slingers, I've had hard time using them even with 100% poison immune army. Their range of fire is just too small... A sauromancer using breath of dragon or, with some beefing up, poison cloud/foul vapors will have much more impact on any battle (provided the army is resistant of course) then a couple of slingers for the same price.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|