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March 3rd, 2005, 06:17 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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OT: SEIV
Sorry, I see "SEIV" written here in different contexts. Seems like it is a game. Or is it something else? What is it? And is it good?
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March 3rd, 2005, 06:19 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: OT: SEIV
Think, tank ... it's Space Empires IV.
Guess where you can find it ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 3rd, 2005, 06:19 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: OT: SEIV
Quote:
tinkthank said:
Sorry, I see "SEIV" written here in different contexts. Seems like it is a game. Or is it something else? What is it? And is it good?
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It stands for space empires 4, another game published by shrapnel. I have played it, but it never captured my interest like dominions.
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March 3rd, 2005, 06:22 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: OT: SEIV
I have the demo, but didn't really get too interested. I guess its supposed to be really good though...
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Every time you download music, God kills a kitten.
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March 3rd, 2005, 06:59 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: OT: SEIV
I played it for a long time before dominions. I'd say that yes, it is very good.
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March 3rd, 2005, 08:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: OT: SEIV
The game is OK, but the MODs really make it. Increases everything a hundredfold or more. Map size, images, techs, and definately the races you can play. It has alot of the same "hooks" that dominions has such as a large number of variations for creating your starting nation which allows for alot of "playing it your way"
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 3rd, 2005, 08:24 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: OT: SEIV
I played the SE4 demo as well but could not get into it. It had some really cool and innovative features. My particular favs were the diplomacy features and the different (positive and negative) relationships you could have with other empires. And the way it handled Intelligence/Counter-Intelligence operations. But aside from those things it was an absolute MM nightmare. Like Mictlan blood economy MM on crack!
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March 3rd, 2005, 10:42 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: OT: SEIV
The Gold edition and the later patches really fix a lot of quibbles and to me really added up to a major improvement. Resource coversion only requires one facility to convert huge amounts of resources, and can be set to repeat orders.
However, like Dominions, the amount of late-game management depends on the map size and your play style.
SEIV has a great automated multiplayer site too at http://seiv.pbw.cc .
PvK
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March 4th, 2005, 02:44 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: OT: SEIV
I was kind of turned off by the insanely high ship upkeep, actually. It seemed to me that you were always far better off sacking a ship when its injured or runs out of supplies and building a new one, rather than trying to resupply or repair it, which seemed just plain silly. IIRC, the upkeep was 1/4 the initial cost! Thats insane.
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Every time you download music, God kills a kitten.
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March 4th, 2005, 08:39 AM
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Private
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Join Date: Jan 2005
Location: Indiana, USA
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Re: OT: SEIV
Personally, I think it's a great little space conquest game. Iused to play MOO II a long time ago, but when I started playing SEIV I put it out to pasture.
It's one of the few conquest games I've seen in which you can actually force an AI to surrender.
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