|
|
|
 |

March 31st, 2007, 09:00 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Slingmod
"I like slings. I'd like to change the normal slings, but unfortunately I can't remove the no-str tag from it. I can, however, make new weapons... and I've always wanted to see Jotun Slingers. So in the 0.50 version of the Slingmod, I replaced Jotun Hurler with Jotun Slinger in LA Utgård. If #clear command is added for weapons, I'll release a 1.00 version that changes the normal sling."
Jotun sling deals -2 points of damage (so 18 after strength of 20...), with range 20, precision -2 and 10 shots per fight.
EDIT
Sombre has put together another version of the Slingmod. It changes the slinger units in the game to use the new, improved sling. It can be downloaded from this post later in this very same thread.
|

March 31st, 2007, 10:23 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Slingmod
Why would you need a #clear command for weapons? Just make a new sling and change all the sling using units in the game so they use it instead. There aren't actually that many of them, after all.
|

March 31st, 2007, 10:42 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Slingmod
I've had the idea for a long time. Without Edi's lists, it would've taken a long time. Also, while the number of units is rather small, I'd have to replace all their weapons (e.g. Spear, Sling of Mictlan warriors with Spear, Balearic Sling every time). I could do that, but it'd take too much of the little time I have. I haven't had a chance to use a computer in two weeks, and it'll be another two weeks before I get to use a computer again after Monday.
|

March 31st, 2007, 10:58 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Slingmod
I'm not sure that you'd have to replace both weapons. If you just give them a new missile weapon that should overwrite the old sling and let them keep whatever else.
Anyway, how about I do it? You've already done the code and whatnot, so it wouldn't take me long. I could probably get it finished tomorrow.
|

March 31st, 2007, 11:05 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Slingmod
I tried adding Jotun Sling to the Jotun Hurler unit, and the sling replaced his axe, leaving him with Fist, Jotun Sling, Boulder. I might've done something wrong, though; I'm not that experienced with editing existing units' weapons.
I'd really like to see this old idea actually work in the game, and it'd be really great if you completed the mod.
|

March 31st, 2007, 12:54 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Slingmod
Here's the Slingmod I came up with. You get range 33, damage = str -2, ammo 15,.. everything else is normal.
All the units with slings in the game now have these strength based slings instead. They haven't lost any melee weapons (you were right, you have to put them in manually for some crazy reason, but it still only took 5 minutes so I can't complain)
It's attached. Enjoy y'all ;]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|