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  #1  
Old March 31st, 2007, 09:00 AM
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Default Slingmod

"I like slings. I'd like to change the normal slings, but unfortunately I can't remove the no-str tag from it. I can, however, make new weapons... and I've always wanted to see Jotun Slingers. So in the 0.50 version of the Slingmod, I replaced Jotun Hurler with Jotun Slinger in LA Utgård. If #clear command is added for weapons, I'll release a 1.00 version that changes the normal sling."

Jotun sling deals -2 points of damage (so 18 after strength of 20...), with range 20, precision -2 and 10 shots per fight.

EDIT

Sombre has put together another version of the Slingmod. It changes the slinger units in the game to use the new, improved sling. It can be downloaded from this post later in this very same thread.
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File Type: zip 508421-slings.zip (1.6 KB, 174 views)
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  #2  
Old March 31st, 2007, 10:23 AM

Sombre Sombre is offline
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Default Re: Slingmod

Why would you need a #clear command for weapons? Just make a new sling and change all the sling using units in the game so they use it instead. There aren't actually that many of them, after all.
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Old March 31st, 2007, 10:42 AM
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Default Re: Slingmod

I've had the idea for a long time. Without Edi's lists, it would've taken a long time. Also, while the number of units is rather small, I'd have to replace all their weapons (e.g. Spear, Sling of Mictlan warriors with Spear, Balearic Sling every time). I could do that, but it'd take too much of the little time I have. I haven't had a chance to use a computer in two weeks, and it'll be another two weeks before I get to use a computer again after Monday.
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Old March 31st, 2007, 10:58 AM

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Default Re: Slingmod

I'm not sure that you'd have to replace both weapons. If you just give them a new missile weapon that should overwrite the old sling and let them keep whatever else.

Anyway, how about I do it? You've already done the code and whatnot, so it wouldn't take me long. I could probably get it finished tomorrow.
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Old March 31st, 2007, 11:05 AM
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Default Re: Slingmod

I tried adding Jotun Sling to the Jotun Hurler unit, and the sling replaced his axe, leaving him with Fist, Jotun Sling, Boulder. I might've done something wrong, though; I'm not that experienced with editing existing units' weapons.

I'd really like to see this old idea actually work in the game, and it'd be really great if you completed the mod.
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Old March 31st, 2007, 12:54 PM

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Default Re: Slingmod

Here's the Slingmod I came up with. You get range 33, damage = str -2, ammo 15,.. everything else is normal.

All the units with slings in the game now have these strength based slings instead. They haven't lost any melee weapons (you were right, you have to put them in manually for some crazy reason, but it still only took 5 minutes so I can't complain)

It's attached. Enjoy y'all ;]
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File Type: zip 508471-Slingmod v1.00.zip (1.4 KB, 156 views)
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