.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 19th, 2007, 07:35 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default HQ

what do you do with it? do you upgrade into a rifle section or into a jeep to make it more mobile?
Reply With Quote
  #2  
Old May 19th, 2007, 09:11 AM
dlazov's Avatar

dlazov dlazov is offline
Corporal
 
Join Date: Dec 2005
Location: Chicago, IL
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
dlazov is on a distinguished road
Default Re: HQ

No!

Leave your A0 (HQ) unit as is. He is the "last" in line to rally your units. For example, if B3 fails to rally himself he tries B0, if B0 can't rally him then A0 will try.

If A0 dies or routs chances are your force will fall apart and retreat.

I believe this is all in the GG somewhere.
Reply With Quote
  #3  
Old May 19th, 2007, 09:22 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: HQ

but upgrading it into something more combatworthy woukld help its survival or not?
Reply With Quote
  #4  
Old May 19th, 2007, 10:10 AM
JohnHale's Avatar

JohnHale JohnHale is offline
Sergeant
 
Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
Posts: 242
Thanks: 35
Thanked 11 Times in 10 Posts
JohnHale is on a distinguished road
Default Re: HQ


I presume you're talking about Campaign play?

Maybe.... maybe not. You then make it into more of a target for an airstrike etc - which is not good.

If you ever played the original Steel Panthers, where you had a max. of 24 (??) units in your core, it was a reasonable thing to do to upgrade it to a Tiger or something combat-worthy. With another 199 units available to play with now, just cross-attach a spare half-track or whatever to give it mobility. If you don't know how to do this - just ask.
Reply With Quote
  #5  
Old May 19th, 2007, 05:13 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: HQ

Hi Valo,

I'd leave your HQ as is.

A Jeep is easy to spot and destroy, and is vulnerable to arty. If you want to make them more mobile, then load them into a jeep or half-track to move them, but then unload them in cover as soon as get there.

If you make HQ a tank, then it's a big target, that may have to fight and get shot at.

Your HQ is best used just behind your lines where your troops need rallying. Don't get them involved in a firefight. I keep a jeep or HT nearby to rush them out of trouble or to a sector that needs help. Sometimes I even keep a spare jeep nearby, as I've had my HQ's transport shot from under them more than once.

In SPWW2/MBT infantry are far more hardy then vehicles. Harder to spot and to kill.
Reply With Quote
  #6  
Old May 20th, 2007, 04:56 AM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: HQ

Good Day,

The second school of thought, is create some command tanks/vehiles, and convert in to these when possible. An armoured CP can stay closer and rally more units, however you may die easier, of course in real life this happened often enough.

I'd say it depends on your level of expertise, just starting, leave the HQ as is. If your looking to make a campaign more interesting, I personally always man my HQ and like to be in the thick of things. Sometimes I don't make it, C'est l;guerre

Cheers, Bob
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #7  
Old January 11th, 2009, 04:43 PM

montieth montieth is offline
Private
 
Join Date: Jan 2009
Posts: 32
Thanks: 0
Thanked 2 Times in 2 Posts
montieth is on a distinguished road
Default Re: HQ

I re-enact WWII british recce, so I'm intimately familiar with British Staff tables for the same.

I Modified my Recce Regiment HQ elements to be a 3 man section that can be moved around in a Humber 4x4. The Squadron HQ is a Humber LRC (Ironsides MkIII) because that's what the OC of the squadron had for a rover. I move that arouind as need as the Squadron OC is going to want to eyeball things for himself. He has a backup HQ mounted in truck which stay at a rear point.

Technically your HQ's should not be one element. They weren't in reality. USually you have the OC (Sunray) in one vehicle and location and the Sunray Minor (the XO) back at the CP.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.