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June 5th, 2007, 11:42 AM
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Shrapnel Fanatic
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Dominions DnD
Dominions as a flowing DnD campaign map
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Generate a huge map, put all of the nations on it, run it for 50 turns or so. Sit yourself in a corner and rush-research the Eyes of God spell. Try to keep many scouts active in the area that your DnD party is wandering in. Every "month" of play time, generate a new turn in order to keep the map fluid. You could do screenshots of the area, the units, the individuals, the actions that are going on so that you can show them as "this is what you see".
Some Dungeon Master text examples of play:
"This province is under no flag. Its mostly swamp. There is a Shaman here with a bunch of lizard man followers who are armed with pikes"
"You have now entered a rocky province at the base of some mountains which is self ruling. There is a commander who seems to have good but common equipment. Iron cap, scale mail cuirass, shield. He is armed with a broad sword. There is also a low-level priest. Their troops are mostly militia with some light and heavy infantry thrown in."
"The province you have walked into is having a war. The undead nation of Ermor is trying to take this rich farmland from the hoburgs who have always lived here. This is what you see..." (screenshot of battle? movie of battle? Or even bring up the game and let them watch it)
"This province is strongly under the dominion of Ulm. Everywhere you see order and productivity. But your mage comments that magic feels somehow heavier here as though it would be difficult and possibly not work as well."
"The bird-men nation of Caelum that you were seeking is at war with the giants nation of Jotunheim. The province you have entered, and expected to find Caelum to trade with for that Staff of Storms, is now under the Jotunheim flag and their lich king. However, it will give you a chance to try and pick up some of those death spells you heard they have. You also note that the Jotuns are spread rather thin. The force left here is only one giant commander and a couple of troops. The war must be going hard. The giant commander has lost an arm and seems diseased. You also see that the giant commander has somewhere picked up a VERY interesting sword which glows a sickly green. Possibly you could do yourselfs a favor AND get in good with Caelum at the same time."
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 5th, 2007, 02:43 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Dominions DnD
I like the idea. One thing that would be slightly difficult is if they (for example) kill the giant commander, how to make him vanish from the game when you hit "Next turn." Otherwise D&D will get out of synch with your model (the game).
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2007, 03:28 PM
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Shrapnel Fanatic
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Re: Dominions DnD
Yeah there might have to be some note taking and actions by "my" nation to clear up some things. But still less than trying to keep a fluid domain campaign without the help of the game.
If they killed off the giants then I could probably air-attack it to deplete them, then suicde the left over units against a neighboring province to let Caelum move in easily.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 5th, 2007, 04:09 PM
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Major General
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Re: Dominions DnD
Interesting idea, a GM could use dominions as a tool, rather than a game to easily keep track of the gaming world.
However, you would need a in game editor to that, rather than fudging it.
There are many generic roleplaying systems, that can be set in any world.
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June 5th, 2007, 04:20 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Dominions DnD
Yeah, but most generic roleplaying systems don't have an AI attached to a huge world simulator. I really like this idea.
On reflection, I think you'd probably want to have a "DM" nation that starts with a province with no connections to anybody else, all spells pre-researched, maybe a couple of miscellaneous nation-specific spell (Soul Slay on Steroids) to e.g. kill off the giant commander when necessary, etc. If there were a way to mod Eyes of God to show units that would be good, otherwise you'll have to have cheap summonable, stealthy units that can Teleport or Cloud Trapeze to all the provinces on the map, in case you need to know what is where.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2007, 04:38 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Dominions DnD
The DM could also just have control of whatever nations the players would be facing allowing him to deal with them as he wished(maybe add a spell that kills the owners units/commander? or simply hope a disband command is added)
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