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  #1  
Old August 26th, 2007, 04:49 PM
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Lohr Lohr is offline
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Default Question about Bugstatus and playability of SE5 ?

Hi

Me and one or two friends of mine want to play SE5 in a Local Network in the next months, so i have some questions about it :

1. What are the Main-Bugs in SE5? Is there anywhere a up-to-date Buglist with those of v1.44 ?

2. Is there any info out there about the rate of release of the next patch?

3. Does it make sense to play SE5 many ours and days in the present with version 1.44, or is it better to wait 'til the next patch? Sparetime is rare

4. What do you think is the most cruel bug in SE5 in the present time?

We maybe want to start one and another game with up to 3 players and a bundle of KI's.
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Old August 27th, 2007, 02:35 AM
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Randallw Randallw is offline
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Default Re: Question about Bugstatus and playability of SE5 ?

I can't really say what bugs there are. The various bugs I hear of are generally fixed by the time I hear they existed. Bugs I've found I only tell the programmer.

The patches seem to come out when they come out. I don't keep much of an eye on that, though Kwok or Fyron probably keeps an eye on progress. Fyron recently gave a link to the list of changes for the latest patch.

As for the cruelest bug, now I'm not one to complain or worry about things being perfect, but common opinion seems to be that the Balance mod fixes the problems the stock game has. It makes the game more like the previous version, which people preferr. I for one only play BM. The problem with stock is stuff like you can't make base space yards until you have 10 levels of shipyard, and the increase in technology is slower. In stock for each new level you get you maybe add 1% to the ability while with BM is goes up maybe 5% a level making it worth researching a new level. I noticed soemone ask about racial abilities recently and Fyron (who is a big wig in the community) said stock racial abilities makes him sad.
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Old August 27th, 2007, 07:14 AM
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Default Re: Question about Bugstatus and playability of SE

Ah, thank you, Randallw

Like we say here in germany : i will throw an eye on the BM (means : i will have a look ).
Though, two of us three have little experience with SE5 (and SE4), we may start up with BM from the beginning, following your recommendation.

Another question to Damage-Location:
The ships in SE5 have 3 decks containing their devices.
How does the damage-location work in SE5? The ship-battles are 2-demensional, and the ship-models are 3D.
Does the incoming damage count against 1 deck chosen randomly, and the depth of the shot (in example in the case of a depleted uranium cannon) damaging step by step the components ? (mmh.. i think, its more complicated...)
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Old August 27th, 2007, 07:49 AM
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Default Re: Question about Bugstatus and playability of SE

Damage is first applied non-directional to shields, then armor, then directionally to outer and inner slots. Decks are only present to provide more slots and don't have any effect on damage distribution.
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Old August 27th, 2007, 11:06 AM
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Default Re: Question about Bugstatus and playability of SE

They must give at least some damage distribution. If you place 3 components on the same slot on all 3 decks, which one will be damaged first? Will the damage be spread out between all 3 components with each subsequent shot?
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Old August 27th, 2007, 11:25 AM
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Default Re: Question about Bugstatus and playability of SE

I'd guess it would be in the order of placement...
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