.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2011, 02:43 PM

RT-Baseman RT-Baseman is offline
Corporal
 
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
RT-Baseman is on a distinguished road
Disk Hypothetic scenario: Steyerberg 07/1945

Hello,

once again a huge one (i like it...)

In this hypothetic scenario british and german forces defend against the Red Army some months after the VE-Day.

Scenario slot: 425

Designer note:

1. If you are not common to handle such a great scenario: Dont be afraid, try it. Act methodical, i.e. work from north to south, front to rear area or some way of your choice. First go to the unit menu to have an overview of our troops and then have a look on the map where your troops are.

2. You have a lot of troops but you are in a defence role. A movement of the main portion of troops in every round will not be necessary.

3. The Red Army WILL smash your first line (believe it, ). Try to delay the attack and defend in deep, you have the capacity to move your troops/reserves.

4. Lot of editing

5. Hope you'll have more luck as your flanking right neighbor

Would be nice if some native english speaker proofread my scenario text and send me the corretion, pls

Greetings

Chris
Attached Files
File Type: 7z Steyerberg.7z (124.9 KB, 630 views)

Last edited by RT-Baseman; August 30th, 2011 at 03:35 PM.. Reason: Correction
Reply With Quote
The Following User Says Thank You to RT-Baseman For This Useful Post:
  #2  
Old August 17th, 2011, 02:46 PM

RT-Baseman RT-Baseman is offline
Corporal
 
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
RT-Baseman is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

Hello,

version 0.2 will be out soon.

After a lot of playtesting i made some balancing on the Red Army side mainly. Your nightmare will begin on turn 10 - 14

Isn't there any native english speaker outside or is my english sooooooo good?

Greetings

Chris
Reply With Quote
  #3  
Old August 30th, 2011, 02:40 PM

RT-Baseman RT-Baseman is offline
Corporal
 
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
RT-Baseman is on a distinguished road
Disk Re: Hypothetic scenario: Steyerberg 07/1945

Hi,

here it is.

Slot 425 again

btw: If you think the amount of sovjet artillery is to great, pls notice that there are only 60 barrels/km. At the Seelower Hights they had 300 barrels/km.

Have fun.

Greetings

Chris
Attached Files
File Type: 7z Steyerberg v1.7z (126.1 KB, 527 views)

Last edited by RT-Baseman; August 30th, 2011 at 02:41 PM.. Reason: Correction
Reply With Quote
The Following User Says Thank You to RT-Baseman For This Useful Post:
  #4  
Old October 11th, 2011, 07:16 AM

centurion77 centurion77 is offline
Private
 
Join Date: Apr 2011
Posts: 37
Thanks: 6
Thanked 3 Times in 2 Posts
centurion77 is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

Hello Chris,
Great scenario, the only problem is that he AI turn takes forever making it a very long game.
Also, I had to change your Polsten AA guns and some other SP AA guns since all I got was SPWW2 markers.
Reply With Quote
  #5  
Old October 13th, 2011, 03:59 PM

RT-Baseman RT-Baseman is offline
Corporal
 
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
RT-Baseman is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

Hello centurion77,

thanks alot for your comment. I'll try to fix the problem with the aa-guns. Havent seen it on my pc so far.

The ai units have many waypoints, maybe this is responsible for the long ai game turns. Without this waypoints they do amazing things (what the hell they are attacking)...

btw: you have stopped them? Have you made the same experience, that the british tanks (incl. 17 pounders guns)have great problems to kill everything greater than a T-34? (ok, the IS-3/T-44 is not fair)

Greetings

Chris
Reply With Quote
  #6  
Old October 15th, 2011, 03:37 AM

centurion77 centurion77 is offline
Private
 
Join Date: Apr 2011
Posts: 37
Thanks: 6
Thanked 3 Times in 2 Posts
centurion77 is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

The 17pdr. are a bit disappointing, but I managed to blunt the armoured spearhead but it was not easy. for the AA guns I replaced them with towed Bofors and SP Bofors. I'm familliar enough with the waypoints system so I can't comment, but it makes for a VERY long game.
Reply With Quote
  #7  
Old April 1st, 2013, 05:15 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

Sorry for the late response, as I've installed and played WinSPWW2 relatively late, but I want to congratulate you for making a great scenario, it literally felt like an epic battle, I enjoyed it a lot! I literally stopped the Soviet advance at the last line of defence (my HQ personel had to remember their basic training as Soviet infantry appeared about 100m from them), and the final casualty report was IIRC approximately 2000 German/British troops to over 2500 Soviet troops. Soviets have a lot of goodies that can be a pain in the butt (IS3 ahem...), but copying Israeli tactics and using flanking shots and lots of manouver (the large terrrain allows this), did the trick for me. Once again, great scenario and I wish I could find even more of these huge scenarios, they are my favourite and they really feel like a World War battle, rather than a 15 turn scirmish...
Reply With Quote
The Following User Says Thank You to Aeraaa For This Useful Post:
  #8  
Old April 30th, 2013, 02:20 PM

RT-Baseman RT-Baseman is offline
Corporal
 
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
RT-Baseman is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

Hello Areaaa,

thanks for your great comment. i like the scenario too, because the chance of a win or a lose is equal. If you make the wrong decisions (hold the line, fight stationary) you will smashed to pieces in a short period.

I'm going to modify this scenario just for fun with us troops instead of the british (here the patton comes...).

Greetings

Chris
Reply With Quote
  #9  
Old May 2nd, 2013, 02:58 PM

RT-Baseman RT-Baseman is offline
Corporal
 
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
RT-Baseman is on a distinguished road
Disk Re: Hypothetic scenario: Steyerberg 07/1945

Hello all,

here is the promised modified one.

Steyerberg 8/1945 with US/German troops agains the Red Army.

The US Army Troops seems a little bit weaker than the British Troops But you will probable see the combat value of the new Pershing tank.

Slot 517

Have fun.

Greetings

Chris
Attached Files
File Type: zip Steyerberg517.zip (149.0 KB, 518 views)
Reply With Quote
  #10  
Old August 25th, 2020, 09:22 AM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Hypothetic scenario: Steyerberg 07/1945

Okay, I am at turn 30 of this and WOW! This is one hell of a fight. The Russians are not playing games. For ONCE the AI is using the artillery as it should be used and not just attacking random areas. The front line of the combined German/Brit forces is a mess, small pocket at the south(bottom) of the map still holding on. The rest of the fighting has been at range and the aircraft have been the big players of the game so far. Really enjoying this scenario and it has a good balance at trying to blunt a hard drive through the center.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.