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  #1  
Old January 12th, 2002, 03:14 AM

Jack Deth Jack Deth is offline
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Default emissive armor possible fix

heya all, my first time at the forums, been here all day, heh.

ive seen several reports that emissive armor is not working. think i may have a fix. ran into a problem with some enhanced armor i was working on, and had to put the emissive part as the first ability, or it didnt work.

old emissive:

Name := Emissive Armor I
Description := Armor which absorbs energy and radiates it back into space.
Pic Num := 30
Tonnage Space Taken := 20
Tonnage Structure := 30
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Negates any damage of 10 or less.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None

possible fix:


Name := Emissive Armor I
Description := Armor which absorbs energy and radiates it back into space.
Pic Num := 30
Tonnage Space Taken := 20
Tonnage Structure := 30
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Emissive Armor
Ability 1 Descr := Negates any damage of 10 or less.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Armor
Ability 2 Descr := Is damaged before any other components on a ship.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Weapon Type := None
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  #2  
Old January 12th, 2002, 03:34 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: emissive armor possible fix

Which dosen't help the big problem that Emissive is either useless or unbalancing.

The fix for that has yet to come...
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  #3  
Old January 12th, 2002, 05:30 AM

Jack Deth Jack Deth is offline
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Default Re: emissive armor possible fix

heh, in my personal mods, emissive armor seems to be working ok, but is not really available till higher tech lvls, and has about 10 levels of strength. gotta work for it. figure if your gonna put that much effort into researching it, it should help. also kinda expensive, good shields are pretty much better, but my personal race doesnt use shields much.
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  #4  
Old January 12th, 2002, 05:42 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: emissive armor possible fix

What I mean is, either (a) you take no damage at all, or (b) the emissive ability does nothing.

As is, the emissive armor can only stop a solitary, small fighter's weapons. A stack of fighters or ship -size weapons, and the emissive does zilch.

If you boost it up to block ship size weapons, then anything below LC is harmless, and emissive does nothing against the large/heavy mount capital ship weapons.

*sigh*
/SJ longs for SE3-style Emissive ability
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  #5  
Old January 12th, 2002, 05:50 AM

Lerchey Lerchey is offline
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Default Re: emissive armor possible fix

From a balance perspective, would it make sense to make emissive armor do what it does now, but make it take up a LOT more space? That way, you can shove it onto a large ship (BB, DN, whatever) and basically "shrug off" attacks by LCs and smaller, but will still take damage from larger ships. You could also make it available only to larger class vessels.

Just a thought.

General John
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  #6  
Old January 12th, 2002, 08:58 AM
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Default Re: emissive armor possible fix

I don't think making the emissive armor big would help. SJ is right it would be unbalancing if you push the resistence too high. This is a very old problem I already had in SE III. The only real use I see for emissive armor is to make the total damage to destroy a component higher than shields per kT of structure but still keeping the emissive part low enough so that it is not invulnerable. Then you would have an effective alternative to shields but for the price that you must repair some of the armor after each combat.
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