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  #1  
Old May 25th, 2002, 10:34 PM

Lemmy Lemmy is offline
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Default Bug/typo in P&N v3.0??

here's the problem, in Components.txt there's this component:
Quote:
Name := Null Space Charge
Description := Massive warhead which will create a bubble of null space. All objects caught in the bubble (including the generator) suffer total existance failures.
Pic Num := 185
Tonnage Space Taken := 15
Tonnage Structure := 5
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Mine
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 4026
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Explosive Warheads
Tech Level Req 1 := 4

Tech Area Req 2 := Null-Space Weapons
Tech Level Req 2 := 3
Number of Abilities := 0
Weapon Type := Warhead
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 0
Weapon Display Type := Torp
Weapon Display := 0
Weapon Modifier := 0
Weapon Sound := mine.wav
Weapon Family := 24
and in TechArea.txt there's this
Quote:
Name := Explosive Warheads
Group := Weapon Technology
Description := Warheads which cause damage to enemy ships upon exploding.
Maximum Level := 3
Level Cost := 5000
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0
now IIRC you'll never get your Null Space Charge in the game.
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  #2  
Old May 25th, 2002, 11:05 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Bug/typo in P&N v3.0??

Yeah, explosive warheads technology should be increased to 4 levels.
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  #3  
Old May 25th, 2002, 11:07 PM

Lemmy Lemmy is offline
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Default Re: Bug/typo in P&N v3.0??

ok, thanks for the quick reply

[ May 25, 2002, 22:08: Message edited by: Lemmy ]
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Old May 26th, 2002, 07:14 PM

Lemmy Lemmy is offline
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Default Re: Bug/typo in P&N v3.0??

found 3 more typo's in the P&N mod, maybe you already know about them, but i'll list 'm anyway.

1.The facility Research Center, has 2 tech requirements, the 2nd one is Is A Nomad, and the required lvl is 2, but TechArea.txt says max level of "Is A Nomad" is 1.

2.In "Temporal Cloning Facility III", it says there are 2 required techs, but 3 are listed

3."Chop Shop" facility requires "Is A Pirate" lvl 3, but max lvl = 1
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Old May 26th, 2002, 08:28 PM
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Default Re: Bug/typo in P&N v3.0??

Thanks. I hadn't noticed #2 yet.
I really need to get a new Version out soon.
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  #6  
Old May 27th, 2002, 10:25 PM

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Default Re: Bug/typo in P&N v3.0??

SJ,
Did you ever think of making real planetless nomads ? I was a little bit surprised to see that my Nomads still depended on their HW to have research going ....
I think that it may be possible to have real nomadic races, living in some "Arkship". My ideas for this are :
* An huge ArkShip size (10,000 Kt+) and huge ship components that will produce Min/org/Rad/Res/Intl - I don't know of this work but it looks possible ...
These will be accessible only with Nomad "tech" The ArkShip will have those huge comps, huge special engines, included SY and lots of cargo (to put 4B population !)
* Cost and maint of the ship must be such that the Nomad can build one and only one - I don't know how to do that...
* A special facility must allow them to build the ship in 1 turn - sort of super yard that will fill their HW (with "tags" in AI_facilities) but that will be so costly so as to be non-buildable.
* Nomads will lose ability to have Research facilities, so they will need to build the ship if they want any progress...

As I see it, on 1st turn the Nomad will build their Ark, then move it (slowly) across the Galaxy, it will act as resupply point for their ship too... It'll even be refittable !
As for combat it should be quite stiff to kill but killable, as an HW should be in fact !

Should be neat, isn't it ? Am I anywhere near a possible thing ?

[ May 27, 2002, 21:28: Message edited by: PDF ]
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